KiMaRR

North Macedonia
On FACEIT since 2019 313 matches tracked 99 matches in 30 days
ELO ▲ 209
3,599
30-day peak: 3,907
Rank EU ▲ 1,593 places
#761
North Macedonia #6 in North Macedonia
30 days · prev. #2,354 · best #242
Last updated:
Next update possible in 1h 28m

How does KiMaRR play?

Rating 1.05 (from 207 matches) K/R 0.76 ADR 82.9 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 254 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

3,500+ ELO

Compared with 1,334 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so well below the average (54%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 48%−6 pp · Ø 54% better than 6%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 47%+6 pp · Ø 41% better than 83%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 15%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly below the average (1.12).

Headshot rate 54%+1 pp · Ø 53% better than 48%
AWP share of kills 3%−10 pp · Ø 13% better than 22%
K/D 1.04−0.08 · Ø 1.12 better than 15%
Pistol kills per match 2.6 from the last 254
Knife kills 5 in 254 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so just below the average (14.3%).

2K rounds 14.0%−0.3 pp · Ø 14.3% better than 33%
3K rounds 4.6%−0.1 pp · Ø 4.7% better than 44%
MVPs per match 2.5−0.1 · Ø 2.6 better than 36%
4Ks and aces 39x 4K, 6 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 60%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 64%
Enemies flashed per round 0.37+0.04 · Ø 0.33 better than 59%
Deaths per round 74%+4 pp · Ø 70% better than 7%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +365
= Stayed the same
ADR at 81.3, Headshots at 54%, Win rate at 54%
▼ Got worse
K/R −0.05, Rating −0.15

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.74 (at the start 0.79). Clearly below the average (0.79).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −384 ELO
55 matches · 42% win rate
In match 3 of the day −197 ELO
43 matches · 40% win rate
Between 0:00 and 6:00 −187 ELO, win rate 44%
On Sundays −130 ELO, win rate 32%

KiMaRR loses the most ELO on Ancient: −384 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 41 · Ancient
  3. Highest rating in a match: 2.39 · Ancient

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
60% better than 63%
0.76 better than 28%
82.9 better than 31%
1.05 better than 24%
48% of 581 duels better than 13%
33% of 33 situations better than 30%
Ancient55
42% better than 9%
0.76 better than 33%
83.1 better than 39%
1.03 better than 22%
47% of 350 duels better than 11%
52% of 29 situations better than 81%
Dust 253
55% better than 38%
0.76 better than 32%
83.1 better than 36%
1.05 better than 24%
46% of 268 duels better than 10%
50% of 28 situations better than 74%
Inferno13
46% -
0.75 -
85.7 -
1.00-
56% of 85 duels -
33% of 3 situations -
Cache10
60% -
0.73 -
75.7 -
1.03-
33% of 48 duels -
0% of 4 situations -
Anubis9
44% -
0.68 -
76.8 -
0.94-
40% of 53 duels -
100% of 1 situations -
Nuke8
50% -
0.82 -
86.3 -
1.13-
57% of 44 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KiMaRR plays

Across 313 matches KiMaRR averages K/R 0.76 and ADR 82.9; the rating across the 207 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 47%, better than 83% of level 10 · 3,500+ ELO players. Most room to improve: Opening duels won at 48%, better than only 6% of level 10 · 3,500+ ELO players. Averages 16.7 kills per match with 54% headshots. The strongest map is Mirage with a 60% win rate in 106 matches. In 109 of 254 matches the rating was 1.10 or higher (43%), in 94 it was below 0.90. In 200 matches with detailed stats: 39 4Ks and 6 aces. Best month by rating: August 2026 at 1.16. KiMaRR loses the most ELO on Ancient (−384 ELO, win rate 42%). Things go best on Mirage (+381 ELO, win rate 60%). Match no. 4 of the day goes best: 61% win rate, −48 ELO. Improved over the last three months: ELO +365. Got weaker: K/R −0.05, Rating −0.15. Unchanged in recent months: ADR at 81.3, Headshots at 54%, Win rate at 54%. Last 30 days: 99 matches, win rate 55%, net ELO +146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.