KharonBK

Turkey
On FACEIT since 2023 161 matches tracked 79 matches in 30 days
Last updated:

How does KharonBK play?

Rating 1.16 K/R 0.83 ADR 88.4 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 161 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 32% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 37%+16 pp · Ø 21% better than 99%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 1.18+0.15 · Ø 1.03 better than 87%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.4%).

2K rounds 16.5%+3.1 pp · Ø 13.4% better than 96%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 30x 4K, 1 ace in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 31%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.12, ADR +4.7, Win rate +12 pp, ELO +178
= Stayed the same
Nothing clear
▼ Got worse
Headshots −17 pp

Oct to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.86 (at the start 0.79). Well above the average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
20 matches · 50% win rate
From match 5 of the day +21 ELO
43 matches · 42% win rate
On Thursdays −25 ELO, win rate 37%

KharonBK loses the most ELO on Ancient: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Inferno
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.67 · Dust 2
  4. Recorded match no. 100 · Cache

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
62% better than 82%
0.90 better than 96%
92.9 better than 91%
1.26 better than 95%
58% of 306 duels better than 82%
35% of 49 situations better than 41%
Anubis39
41% better than 16%
0.80 better than 78%
87.2 better than 81%
1.13 better than 81%
51% of 155 duels better than 46%
29% of 31 situations better than 27%
Ancient20
50% better than 40%
0.77 better than 62%
86.9 better than 75%
1.04 better than 52%
55% of 98 duels better than 70%
40% of 10 situations better than 56%
Mirage15
47% better than 30%
0.79 better than 72%
80.0 better than 46%
1.13 better than 79%
60% of 50 duels better than 91%
25% of 8 situations better than 13%
Inferno11
27% -
0.79 -
86.3 -
1.06-
43% of 46 duels -
0% of 4 situations -
Cache7
29% -
0.76 -
87.7 -
1.03-
40% of 35 duels -
0% of 1 situations -
Nuke5
0% -
0.68 -
79.5 -
0.95-
54% of 24 duels -
33% of 3 situations -
Vertigo3
67% -
0.97 -
90.2 -
1.47-
60% of 20 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KharonBK plays

Across 161 matches KharonBK averages K/R 0.83, ADR 88.4 and a rating of 1.16. Biggest strength: 3K rounds at 5.4%, better than 89% of level 10 · 2,250-2,499 ELO players. Averages 18.8 kills per match with 53% headshots. The strongest map is Dust 2 with a 62% win rate in 60 matches. In 90 of 161 matches the rating was 1.10 or higher (56%), in 38 it was below 0.90. In 95 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: October 2026 at 1.21. KharonBK loses the most ELO on Ancient (−25 ELO, win rate 50%). Things go best in match 4 of the day (+30 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate, +30 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +4.7, Win rate +12 pp, ELO +178. Got weaker: Headshots −17 pp. Last 30 days: 79 matches, win rate 58%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.