Khariok

Japan
On FACEIT since 2022 81 matches tracked 46 matches in 30 days
Last updated:

How does Khariok play?

Rating 1.11 K/R 0.79 ADR 87.3 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 81 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
AWPerMulti-killsEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Level 7

Compared with 1,312 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 55%+5 pp · Ø 50% better than 86%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 77%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 90%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (47%).

Headshot rate 36%−11 pp · Ø 47% better than 6%
AWP share of kills 33%+22 pp · Ø 11% better than 98%
K/D 1.09+0.08 · Ø 1.01 better than 82%
Pistol kills per match 3.5
Zeus kills1 in 81 matches
Knife kills 2 in 81 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 14.2%+1.0 pp · Ø 13.2% better than 76%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 92%
MVPs per match 2.9+0.7 · Ø 2.2 better than 97%
4Ks and aces 23x 4K, 2 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.27).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 39%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 35%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
Whether Khariok is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 72 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.90.

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −15 ELO
30 matches · 47% win rate
Between 12:00 and 18:00 −5 ELO, win rate 42%

Khariok loses the most ELO in match 1 of the day: −15 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.66 · Mirage
  3. Most kills in a match: 46 · Nuke

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
60% better than 81%
0.78 better than 74%
84.3 better than 73%
1.11 better than 82%
54% of 130 duels better than 72%
55% of 22 situations better than 89%
Ancient15
67% better than 89%
0.82 better than 84%
92.7 better than 93%
1.15 better than 88%
54% of 103 duels better than 74%
25% of 8 situations better than 21%
Anubis14
43% -
0.83 -
95.2 -
1.17-
63% of 76 duels -
25% of 8 situations -
Dust 211
55% -
0.72 -
78.4 -
1.01-
49% of 51 duels -
25% of 4 situations -
Nuke8
50% -
0.84 -
88.7 -
1.17-
52% of 69 duels -
75% of 4 situations -
Cache4
25% -
0.68 -
79.6 -
0.90-
35% of 17 duels -
0% of 2 situations -
Inferno4
50% -
0.72 -
86.1 -
1.01-
59% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Khariok plays

Across 81 matches Khariok averages K/R 0.79, ADR 87.3 and a rating of 1.11. Biggest strength: Rounds with first kill at 14%, better than 92% of level 7 players. Most room to improve: Headshot rate at 36%, better than only 6% of level 7 players. Averages 17.7 kills per match with 36% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 37 of 81 matches the rating was 1.10 or higher (46%), in 24 it was below 0.90. In 74 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 1.32. Khariok loses the most ELO in match 1 of the day (−15 ELO, win rate 47%). Last 30 days: 46 matches, win rate 54%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.