Khan_22

South Korea
On FACEIT since 2021 285 matches tracked 200 matches in 30 days
ELO ▲ 321
2,687
30-day peak: 2,687
Rank EU
#29,524
South Korea #525 in South Korea
Last updated:

How does Khan_22 play?

Rating 1.09 K/R 0.79 ADR 86.0 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 285 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 9%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 23%
AWP share of kills 30%+18 pp · Ø 12% better than 96%
K/D 1.08+0.04 · Ø 1.04 better than 58%
Pistol kills per match 3.5
Zeus kills1 in 285 matches
Knife kills 22 in 285 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 58%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 75%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 66x 4K, 6 aces in 285 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 73%+2 pp · Ø 71% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Khan_22 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 285 matches, all from the last 3 months.

Kills per round (K/R)

0.80
SepOctNov

Best month: November 2026 with 0.80.

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −55 ELO
30 matches · 40% win rate
On Anubis −50 ELO
49 matches · 63% win rate
Between 12:00 and 18:00 −25 ELO, win rate 44%
On Saturdays −50 ELO, win rate 39%

Khan_22 loses the most ELO in match 4 of the day: −55 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.34 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 39 · Mirage

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
44% better than 20%
0.79 better than 70%
88.9 better than 82%
1.09 better than 63%
59% of 620 duels better than 85%
32% of 57 situations better than 29%
Mirage82
48% better than 32%
0.77 better than 60%
84.3 better than 63%
1.05 better than 52%
54% of 458 duels better than 63%
26% of 39 situations better than 16%
Anubis49
63% better than 81%
0.78 better than 67%
83.8 better than 62%
1.09 better than 65%
56% of 328 duels better than 73%
24% of 29 situations better than 16%
Ancient13
46% -
0.71 -
73.3 -
0.99-
58% of 59 duels -
40% of 10 situations -
Cache13
69% -
0.85 -
88.3 -
1.23-
54% of 67 duels -
63% of 8 situations -
Inferno12
42% -
0.88 -
99.4 -
1.23-
59% of 82 duels -
0% of 2 situations -
Nuke9
44% -
0.73 -
77.0 -
1.02-
47% of 45 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Khan_22 plays

Across 285 matches Khan_22 averages K/R 0.79, ADR 86.0 and a rating of 1.09. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 46% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 124 of 285 matches the rating was 1.10 or higher (44%), in 86 it was below 0.90. In 285 matches with detailed stats: 66 4Ks and 6 aces. Best month by rating: September 2026 at 1.10. Khan_22 loses the most ELO in match 4 of the day (−55 ELO, win rate 40%). Things go best in match 3 of the day (+27 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +27 ELO. Last 30 days: 200 matches, win rate 51%, net ELO +88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.