Keytohaju

France
On FACEIT since 2018 488 matches tracked 140 matches in 30 days
ELO ▲ 43
2,992
30-day peak: 3,112
Rank EU ▼ 1,746 places
#9,771
France #174 in France
30 days · prev. #8,025 · best #6,762
Last updated:
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How does Keytohaju play?

Rating 0.98 K/R 0.70 ADR 77.9 from 488 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 488 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (429 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 15%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 0.98−0.07 · Ø 1.05 better than 20%
Pistol kills per match 2.8
Knife kills 4 in 488 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.6%).

2K rounds 12.0%−1.6 pp · Ø 13.6% better than 12%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 18%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 64x 4K, 5 aces in 429 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 72%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 50%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 55%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +64
= Stayed the same
Headshots at 45%
▼ Got worse
K/R −0.08, Rating −0.10, ADR −8.0, Win rate −8 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.67 (at the start 0.75). Clearly below the average (0.75).

Patterns

From the last 488 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −153 ELO
37 matches · 46% win rate
On Fridays −50 ELO, win rate 44%

Keytohaju loses the most ELO on Nuke: −153 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.16 · Mirage
  3. Most kills in a match: 43 · Mirage
  4. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 488 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage157
62% better than 83%
0.69 better than 21%
76.6 better than 24%
0.98 better than 25%
48% of 508 duels better than 26%
30% of 98 situations better than 24%
Dust 288
49% better than 32%
0.69 better than 21%
79.2 better than 36%
0.96 better than 17%
48% of 318 duels better than 26%
38% of 29 situations right on the average
Anubis70
46% better than 23%
0.68 better than 17%
76.9 better than 25%
0.93 better than 12%
45% of 283 duels better than 14%
32% of 28 situations better than 31%
Ancient69
54% better than 52%
0.75 better than 46%
80.4 better than 39%
1.05 better than 48%
50% of 242 duels better than 36%
40% of 43 situations better than 53%
Inferno43
51% better than 27%
0.75 better than 35%
81.4 better than 32%
1.03 better than 25%
65% of 133 duels better than 92%
46% of 28 situations better than 67%
Nuke37
46% better than 19%
0.67 better than 12%
73.0 better than 10%
0.93 better than 10%
39% of 111 duels better than 2%
48% of 23 situations better than 70%
Cache24
46% better than 16%
0.69 better than 14%
78.1 better than 22%
0.96 better than 12%
51% of 82 duels better than 32%
59% of 17 situations better than 87%

Compared with players on the same level who have at least 15 matches on the map.

How Keytohaju plays

Across 488 matches Keytohaju averages K/R 0.70, ADR 77.9 and a rating of 0.98. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 45% headshots. The strongest map is Mirage with a 62% win rate in 157 matches. In 158 of 488 matches the rating was 1.10 or higher (32%), in 217 it was below 0.90. In 429 matches with detailed stats: 64 4Ks and 5 aces. Best month by rating: July 2026 at 1.07. Keytohaju loses the most ELO on Nuke (−153 ELO, win rate 46%). Things go best on Mirage (+367 ELO, win rate 62%). Improved over the last three months: ELO +64. Got weaker: K/R −0.08, Rating −0.10, ADR −8.0, Win rate −8 pp. Unchanged in recent months: Headshots at 45%. Last 30 days: 140 matches, win rate 51%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.