Key-chan

USA
On FACEIT since 2020 106 matches tracked 40 matches in 30 days
ELO ▲ 36
2,193
30-day peak: 2,193
Rank NA ▲ 1,383 places
#4,440
USA #2,438 in USA
30 days · prev. #5,823 · best #4,366
Last updated:

How does Key-chan play?

Rating 1.28 K/R 0.90 ADR 94.6 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 106 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 45% good 1.10 to 1.29 16% normal 0.90 to 1.09 13% weak 0.75 to 0.89 9% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 21% of rounds and so well above the average (10%).

Rounds with first kill 21%+11 pp · Ø 10% better than 99%
Opening duels won 62%+11 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.03).

Headshot rate 39%−10 pp · Ø 49% better than 6%
AWP share of kills 44%+32 pp · Ø 12% better than 99%
K/D 1.29+0.26 · Ø 1.03 better than 97%
Pistol kills per match 3.0
Knife kills 5 in 106 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.3).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 95%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 96%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 39x 4K, 9 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 91%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +167
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.18, ADR −7.8, Headshots −2 pp, Win rate −8 pp, First kills −3 pp, Clutch 1v1 −10 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: August 2026 with 0.97. Last 3 months: 0.85 (at the start 0.97). Well above the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +107 ELO
32 matches · 53% win rate

Key-chan loses the most ELO in match 1 of the day: +107 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Recorded match no. 100 · Inferno
  3. Reached level 10 · Dust 2
  4. Most kills in a match: 43 · Dust 2
  5. Highest rating in a match: 2.34 · Inferno

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
55% better than 63%
0.89 better than 95%
95.6 better than 95%
1.26 better than 95%
64% of 302 duels better than 96%
37% of 19 situations better than 47%
Inferno35
71% better than 96%
0.93 better than 97%
96.4 better than 97%
1.36 better than 99%
67% of 237 duels better than 98%
50% of 10 situations better than 77%
Nuke11
64% -
0.88 -
94.2 -
1.22-
69% of 74 duels -
50% of 4 situations -
Ancient6
67% -
0.90 -
94.1 -
1.31-
46% of 41 duels -
100% of 1 situations -
Anubis6
33% -
0.72 -
81.2 -
1.05-
47% of 47 duels -
100% of 2 situations -
Mirage6
17% -
0.91 -
92.2 -
1.28-
51% of 47 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Key-chan plays

Across 106 matches Key-chan averages K/R 0.90, ADR 94.6 and a rating of 1.28. Biggest strength: Opening duels won at 62%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 39% headshots. The strongest map is Inferno with a 71% win rate in 35 matches. In 73 of 106 matches the rating was 1.10 or higher (69%), in 19 it was below 0.90. In 106 matches with detailed stats: 39 4Ks and 9 aces. Best month by rating: August 2026 at 1.39. Key-chan loses the most ELO in match 1 of the day (+107 ELO, win rate 53%). Things go best on Dust 2 (+99 ELO, win rate 55%). Match no. 2 of the day goes best: 69% win rate, +28 ELO. Improved over the last three months: ELO +167. Got weaker: K/R −0.12, Rating −0.18, ADR −7.8, Headshots −2 pp, Win rate −8 pp, First kills −3 pp, Clutch 1v1 −10 pp. Last 30 days: 40 matches, win rate 55%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.