Key-chan
Name history of Key-chan
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Key-chan play?
Compared with 2,028 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 21% of rounds and so well above the average (10%).
Clutch
Average47% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average1.29 K/D and so well above the average (1.03).
Impact
Strength3.3 MVPs per match and so well above the average (2.3).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.97. Last 3 months: 0.85 (at the start 0.97). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.39. Last 3 months: 1.21 (at the start 1.39). Well above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 99.3. Last 3 months: 91.5 (at the start 99.3). Well above the average (80.8).
Share of headshot kills
Best month: October 2026 with 41%. Last 3 months: 38% (at the start 40%). Well below the average (49%).
Matches won (win rate)
Best month: August 2026 with 63%. Last 3 months: 55% (at the start 63%). Clearly above the average (50%).
Best month: November 2026 with 2,160. Last 3 months: 2,193 (at the start 2,026).
Rounds with first kill
Best month: August 2026 with 23%. Last 3 months: 20% (at the start 23%). Well above the average (10%).
1v1 clutches won
Best month: August 2026 with 54%. Last 3 months: 44% (at the start 54%). Clearly above the average (39%).
Patterns
From the last 106 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Key-chan loses the most ELO in match 1 of the day: +107 ELO, 53% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Inferno
- Recorded match no. 100 · Inferno
- Reached level 10 · Dust 2
- Most kills in a match: 43 · Dust 2
- Highest rating in a match: 2.34 · Inferno
Maps in detail
from the last 106 matchesCompared with players on the same level who have at least 15 matches on the map.
How Key-chan plays
Across 106 matches Key-chan averages K/R 0.90, ADR 94.6 and a rating of 1.28. Biggest strength: Opening duels won at 62%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 39% headshots. The strongest map is Inferno with a 71% win rate in 35 matches. In 73 of 106 matches the rating was 1.10 or higher (69%), in 19 it was below 0.90. In 106 matches with detailed stats: 39 4Ks and 9 aces. Best month by rating: August 2026 at 1.39. Key-chan loses the most ELO in match 1 of the day (+107 ELO, win rate 53%). Things go best on Dust 2 (+99 ELO, win rate 55%). Match no. 2 of the day goes best: 69% win rate, +28 ELO. Improved over the last three months: ELO +167. Got weaker: K/R −0.12, Rating −0.18, ADR −7.8, Headshots −2 pp, Win rate −8 pp, First kills −3 pp, Clutch 1v1 −10 pp. Last 30 days: 40 matches, win rate 55%, net ELO +54.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.