Kerr9

Poland
On FACEIT since 2023 166 matches tracked 21 matches in 30 days
Last updated:

How does Kerr9 play?

Rating 0.98 (from 146 matches) K/R 0.71 ADR 83.4 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 146 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Level 7

Compared with 1,331 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 46%−4 pp · Ø 50% better than 19%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 36%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly above the average (46%).

Headshot rate 48%+2 pp · Ø 46% better than 64%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 0.97−0.02 · Ø 0.99 better than 41%
Pistol kills per match 2.2
Zeus kills2 in 166 matches
Knife kills 9 in 166 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.8%).

2K rounds 13.2%+0.2 pp · Ø 13.0% better than 54%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 24%
MVPs per match 2.1−0.1 · Ø 2.2 better than 38%
4Ks and aces 22x 4K, 5 aces in 146 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.9 utility damage per round and so well above the average (4.1).

Utility hit rate 44%+8 pp · Ø 36% better than 94%
Utility damage per round 8.9+4.8 · Ø 4.1 better than 99%
Enemies flashed per round 0.50+0.24 · Ø 0.26 better than 94%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +13 pp, ELO +356
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.09, ADR −6.2, Headshots −3 pp

Sep to Oct 2026 compared with Feb to Aug 2026.

Kills per round (K/R)

0.68
FebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.68 (at the start 0.74). Slightly below the average (0.72).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −143 ELO
43 matches · 65% win rate
On Ancient −68 ELO
36 matches · 39% win rate
On Wednesdays −78 ELO, win rate 36%

Kerr9 loses the most ELO on Mirage: −143 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 2.12 · Nuke
  3. Most kills in a match: 42 · Inferno

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
65% better than 92%
0.67 better than 23%
80.1 better than 52%
0.94 better than 27%
40% of 217 duels better than 6%
40% of 20 situations better than 58%
Ancient36
39% better than 17%
0.74 better than 60%
87.2 better than 86%
0.95 better than 34%
45% of 187 duels better than 27%
15% of 13 situations better than 8%
Dust 233
58% better than 77%
0.73 better than 54%
86.4 better than 81%
1.06 better than 69%
56% of 190 duels better than 81%
50% of 20 situations better than 83%
Anubis27
37% better than 11%
0.69 better than 33%
79.5 better than 52%
0.95 better than 34%
44% of 126 duels better than 21%
36% of 14 situations better than 46%
Inferno12
50% -
0.76 -
92.2 -
1.02-
40% of 63 duels -
0% of 4 situations -
Nuke8
63% -
0.66 -
75.7 -
0.95-
55% of 42 duels -
50% of 2 situations -
Cache6
67% -
0.64 -
73.9 -
0.93-
38% of 24 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kerr9 plays

Across 166 matches Kerr9 averages K/R 0.71 and ADR 83.4; the rating across the 146 rated matches is 0.98. Biggest strength: Utility damage per round at 8.9, better than 99% of level 7 players. Most room to improve: Opening duels won at 46%, better than only 19% of level 7 players. Averages 15.8 kills per match with 48% headshots. The strongest map is Mirage with a 65% win rate in 43 matches. In 47 of 146 matches the rating was 1.10 or higher (32%), in 62 it was below 0.90. In 146 matches with detailed stats: 22 4Ks and 5 aces. Best month by rating: August 2026 at 1.03. Kerr9 loses the most ELO on Mirage (−143 ELO, win rate 65%). Things go best in match 3 of the day (+71 ELO, win rate 69%). Match no. 3 of the day goes best: 69% win rate, +71 ELO. Improved over the last three months: Win rate +13 pp, ELO +356. Got weaker: K/R −0.06, Rating −0.09, ADR −6.2, Headshots −3 pp. Last 30 days: 21 matches, win rate 57%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.