KerchNET_ReD

Russia
346 matches tracked 28 matches in 30 days
Last updated:

How does KerchNET_ReD play?

Rating 0.89 K/R 0.66 ADR 76.2 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 346 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (266 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 48%−2 pp · Ø 50% better than 37%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 21%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.00).

Headshot rate 41%−4 pp · Ø 45% better than 27%
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 0.86−0.14 · Ø 1.00 better than 10%
Pistol kills per match 2.2
Knife kills 3 in 346 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so clearly below the average (13.0%).

2K rounds 11.2%−1.8 pp · Ø 13.0% better than 10%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 27%
MVPs per match 1.8−0.4 · Ø 2.2 better than 12%
4Ks and aces 33x 4K, 3 aces in 266 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 2%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 29%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 41%
Deaths per round 76%+4 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.05, ELO +225
= Stayed the same
K/R at 0.66, ADR at 76.3, Headshots at 41%, Win rate at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.66 (at the start 0.64). Clearly below the average (0.72).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −100 ELO
49 matches · 39% win rate
On Mirage −37 ELO
90 matches · 47% win rate
On Sundays −85 ELO, win rate 39%

KerchNET_ReD loses the most ELO on Anubis: −100 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 1.86 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2113
59% better than 79%
0.70 better than 43%
79.7 better than 56%
0.96 better than 39%
51% of 502 duels better than 57%
39% of 51 situations better than 56%
Mirage90
47% better than 40%
0.62 better than 10%
73.3 better than 22%
0.85 better than 9%
45% of 438 duels better than 24%
34% of 41 situations better than 43%
Ancient60
35% better than 10%
0.68 better than 32%
80.5 better than 61%
0.89 better than 18%
50% of 264 duels right on the average
13% of 23 situations better than 6%
Anubis49
39% better than 17%
0.59 better than 4%
69.4 better than 7%
0.81 better than 5%
46% of 186 duels better than 30%
21% of 19 situations better than 15%
Nuke23
39% better than 11%
0.60 better than 7%
71.4 better than 13%
0.83 better than 8%
39% of 69 duels better than 5%
33% of 12 situations better than 38%
Inferno10
50% -
0.75 -
84.1 -
1.01-
43% of 35 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KerchNET_ReD plays

Across 346 matches KerchNET_ReD averages K/R 0.66, ADR 76.2 and a rating of 0.89. Most room to improve: Utility hit rate at 23%, better than only 2% of level 6 players. Averages 14.4 kills per match with 41% headshots. The strongest map is Dust 2 with a 59% win rate in 113 matches. In 79 of 346 matches the rating was 1.10 or higher (23%), in 189 it was below 0.90. In 266 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: August 2026 at 0.94. KerchNET_ReD loses the most ELO on Anubis (−100 ELO, win rate 39%). Things go best on Dust 2 (+189 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +33 ELO. Improved over the last three months: Rating +0.05, ELO +225. Unchanged in recent months: K/R at 0.66, ADR at 76.3, Headshots at 41%, Win rate at 47%. Last 30 days: 28 matches, win rate 39%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.