KenT5

USA
150 matches tracked 23 matches in 30 days
ELO ▲ 66
1,879
30-day peak: 1,886
Rank NA ▼ 1,444 places
#10,422
30 days · prev. #8,978 · best #8,978
Last updated:

How does KenT5 play?

Rating 1.06 K/R 0.76 ADR 84.0 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 150 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 45%−3 pp · Ø 48% better than 32%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.07+0.05 · Ø 1.02 better than 74%
Pistol kills per match 2.6
Knife kills 2 in 150 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.3%).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 32%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 16x 4K, 3 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 36%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 71%−1 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ELO at 1,856
▼ Got worse
K/R −0.07, Rating −0.12, ADR −5.0, Headshots −3 pp, Win rate −6 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −21 ELO
32 matches · 47% win rate

KenT5 loses the most ELO on Inferno: −21 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 36 · Cache

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
53% better than 57%
0.74 better than 55%
81.4 better than 56%
1.03 better than 53%
47% of 215 duels better than 30%
54% of 28 situations better than 88%
Mirage38
55% better than 68%
0.75 better than 61%
83.1 better than 67%
1.04 better than 61%
53% of 174 duels better than 64%
26% of 23 situations better than 18%
Inferno32
47% better than 27%
0.73 right on the average
81.1 better than 49%
1.03 right on the average
47% of 154 duels better than 25%
42% of 19 situations better than 61%
Cache18
61% -
0.84 -
91.7 -
1.21-
63% of 72 duels -
41% of 17 situations -
Nuke8
38% -
0.82 -
94.5 -
1.13-
73% of 44 duels -
33% of 3 situations -
Ancient3
33% -
0.66 -
71.0 -
0.93-
57% of 14 duels -
100% of 2 situations -
Vertigo3
67% -
0.86 -
99.5 -
1.28-
53% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KenT5 plays

Across 150 matches KenT5 averages K/R 0.76, ADR 84.0 and a rating of 1.06. Averages 16.5 kills per match with 45% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 62 of 150 matches the rating was 1.10 or higher (41%), in 48 it was below 0.90. In 103 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: July 2026 at 1.12. KenT5 loses the most ELO on Inferno (−21 ELO, win rate 47%). Things go best on Mirage (+40 ELO, win rate 55%). Got weaker: K/R −0.07, Rating −0.12, ADR −5.0, Headshots −3 pp, Win rate −6 pp. Unchanged in recent months: ELO at 1,856. Last 30 days: 23 matches, win rate 43%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.