Kemba_

Russia
On FACEIT since 2018 216 matches tracked 82 matches in 30 days
ELO ▲ 306
3,128
30-day peak: 3,128
Rank EU ▲ 2,666 places
#4,554 #1,295 in RU
30 days · before #7,220 · best #3,174
Last updated:

How does Kemba_ play?

Rating 0.90 (from 130 matches) K/R 0.67 ADR 78.4 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5% on level 10
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 130 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 47%−4 pp better than 16%

Clutch

Weakness
Last one alive
Clutch 1v1 won 31%−9 pp better than 15%
Clutch 1v2 won 16%−5 pp better than 17%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 42%
AWP share of kills 5%−6 pp better than 30%
K/D 0.89−0.15 better than 6%
Pistol kills per match 2.8
Knife kills 7 in 216 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.1%−1.3 pp better than 16%
Rounds with 3K 3.2%−0.9 pp better than 14%
MVPs per match 1.9−0.5 better than 9%
4Ks and aces 12x 4K, 2 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 46%+11 pp better than 98%
Utility damage per round 7.7+3.6 better than 97%
Enemies flashed per round 0.42+0.12 better than 83%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +6 pp, Win rate +3 pp
= Stayed the same
K/R at 0.68, ADR at 77.9
▼ Got worse
ELO −371

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.68 (at the start 0.67).

Patterns

From the last 216 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −219 ELO
64 matches · 50% wins
In match 4 of the day −135 ELO
24 matches · 38% wins
On Fridays −44 ELO, win rate 40%

Kemba_ loses the most ELO on Anubis: −219 ELO, 50% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Highest rating in a match: 1.77 · Ancient
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient64
53% level
0.68 better than 17%
80.3 better than 43%
0.97 better than 25%
55% of 243 duels better than 68%
30% of 27 situations better than 29%
Anubis64
50% better than 39%
0.67 better than 15%
77.6 better than 30%
0.89 better than 7%
49% of 344 duels better than 33%
16% of 32 situations better than 7%
Nuke55
49% better than 24%
0.69 better than 26%
79.6 better than 44%
0.86 better than 3%
48% of 300 duels better than 31%
36% of 33 situations better than 43%
Cache15
60% -
0.66 -
75.1 -
0.96-
31% of 71 duels -
20% of 5 situations -
Inferno12
50% -
0.66 -
78.3 -
0.76-
42% of 65 duels -
50% of 8 situations -
Mirage5
20% -
0.63 -
65.7 -
0.85-
39% of 38 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kemba_ plays

Across 216 matches Kemba_ averages K/R 0.67 and ADR 78.4; the rating across the 130 rated matches is 0.90. Biggest strength: Utility with impact at 46%. That is better than 98% of players on level 10. Most room to improve: Rating at 0.90. That is better than only 5% of players on level 10. On average 14.5 kills per match, 49% of them headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 29 of 130 matches the rating was 1.10 or higher (22%), in 64 it was below 0.90. In 130 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 0.92. Kemba_ loses the most ELO on Anubis (−219 ELO, win rate 50%). Things go best on Ancient (+21 ELO, win rate 53%). Improved over the last three months: Headshots +6 pp, Win rate +3 pp. Got weaker: ELO −371. Unchanged in recent months: K/R at 0.68, ADR at 77.9. Last 30 days: 82 matches, win rate 56%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.