Kelra1

Mongolia
On FACEIT since 2025 134 matches tracked 21 matches in 30 days
ELO
2,071
Peak across recorded matches: 2,071
Rank SEA ▲ 1,018 places
#5,288
Mongolia #1,435 in Mongolia
30 days · prev. #6,306 · best #4,353
Last updated:

How does Kelra1 play?

Rating 1.09 (from 113 matches) K/R 0.80 ADR 85.7 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 113 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 89%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.12+0.09 · Ø 1.03 better than 78%
Pistol kills per match 3.3
Knife kills 5 in 134 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 83%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 81%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 19x 4K, 1 ace in 106 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 6%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 18%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, Win rate +11 pp, ELO +223
= Stayed the same
Rating at 1.07
▼ Got worse
K/R −0.06, ADR −8.2

Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: June 2026 with 0.85. Last 3 months: 0.75 (at the start 0.81). Just above the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −81 ELO
27 matches · 56% win rate
On Mirage −49 ELO
34 matches · 47% win rate
On Dust 2 −23 ELO
20 matches · 25% win rate

Kelra1 loses the most ELO on Inferno: −81 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Most kills in a match: 45 · Inferno
  3. Highest rating in a match: 2.29 · Inferno
  4. Recorded match no. 100 · Anubis
  5. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
47% better than 32%
0.79 better than 71%
82.6 better than 59%
1.07 better than 63%
53% of 128 duels better than 62%
50% of 18 situations better than 82%
Ancient28
64% better than 87%
0.84 better than 87%
89.1 better than 83%
1.08 better than 66%
51% of 114 duels better than 45%
57% of 21 situations better than 90%
Inferno27
56% better than 60%
0.85 better than 87%
89.6 better than 80%
1.22 better than 90%
54% of 93 duels better than 63%
47% of 15 situations better than 72%
Dust 220
25% better than 1%
0.72 better than 41%
81.4 better than 53%
0.96 better than 26%
51% of 70 duels right on the average
25% of 8 situations better than 16%
Anubis13
38% -
0.87 -
93.2 -
1.26-
55% of 42 duels -
20% of 10 situations -
Nuke8
38% -
0.67 -
73.4 -
0.90-
42% of 36 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kelra1 plays

Across 134 matches Kelra1 averages K/R 0.80 and ADR 85.7; the rating across the 113 rated matches is 1.09. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 55% headshots. The strongest map is Ancient with a 64% win rate in 28 matches. In 51 of 113 matches the rating was 1.10 or higher (45%), in 43 it was below 0.90. In 106 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: August 2026 at 1.11. Kelra1 loses the most ELO on Inferno (−81 ELO, win rate 56%). Things go best on Ancient (+56 ELO, win rate 64%). From match no. 5 of the day on, things go best: 53% win rate, +16 ELO. Improved over the last three months: Headshots +7 pp, Win rate +11 pp, ELO +223. Got weaker: K/R −0.06, ADR −8.2. Unchanged in recent months: Rating at 1.07. Last 30 days: 21 matches, win rate 57%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.