Kellyiwnl-

Mongolia
On FACEIT since 2025 55 matches tracked 12 matches in 30 days
ELO
2,261
Peak across recorded matches: 2,261
Rank SEA ▲ 118 places
#2,700
Mongolia #694 in Mongolia
30 days · prev. #2,818 · best #2,686
Last updated:

How does Kellyiwnl- play?

Rating 1.11 (from 33 matches) K/R 0.83 ADR 85.5 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 33 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 30% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 20%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 10%−2 pp · Ø 12% better than 53%
K/D 1.14+0.11 · Ø 1.03 better than 80%
Pistol kills per match 3.6
Knife kills 3 in 55 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 35%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 9x 4K, 0 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 90%
Enemies flashed per round 0.60+0.31 · Ø 0.29 better than 97%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.32, ELO +179
= Stayed the same
K/R at 0.82, ADR at 84.7, Headshots at 59%, Win rate at 63%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOctNov

Best month: May 2026 with 0.89. Last 3 months: 0.82 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.05 · Inferno
  3. Longest win streak: 11 wins in a row · Inferno

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
74% better than 98%
0.82 better than 80%
85.6 better than 70%
1.01-
49% of 55 duels better than 34%
75% of 4 situations better than 99%
Dust 213
54% -
0.79 -
79.7 -
1.05-
56% of 43 duels -
50% of 6 situations -
Inferno12
75% -
0.83 -
89.4 -
1.25-
63% of 32 duels -
50% of 4 situations -
Ancient6
17% -
0.81 -
84.5 -
1.13-
36% of 25 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kellyiwnl- plays

Across 55 matches Kellyiwnl- averages K/R 0.83 and ADR 85.5; the rating across the 33 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 59% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 16 of 33 matches the rating was 1.10 or higher (48%), in 9 it was below 0.90. In 32 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 1.23. Improved over the last three months: Rating +0.32, ELO +179. Unchanged in recent months: K/R at 0.82, ADR at 84.7, Headshots at 59%, Win rate at 63%. Last 30 days: 12 matches, win rate 58%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.