Kejmil6666

Poland
225 matches tracked 96 matches in 30 days
Last updated:

How does Kejmil6666 play?

Rating 0.94 K/R 0.68 ADR 75.6 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 225 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

Level 8

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 51%+1 pp · Ø 50% better than 60%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 54%
K/D 0.92−0.07 · Ø 0.99 better than 20%
Pistol kills per match 2.3
Knife kills 1 in 225 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.0%).

2K rounds 12.4%−0.6 pp · Ø 13.0% better than 31%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 45%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 30x 4K, 1 ace in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.26).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.13−0.13 · Ø 0.26 better than 13%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
Whether Kejmil6666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 215 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.67
FebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.70.

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −156 ELO
41 matches · 39% win rate
On Fridays −120 ELO, win rate 35%

Kejmil6666 loses the most ELO in match 2 of the day: −156 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Longest win streak: 11 wins in a row · Mirage
  3. Highest rating in a match: 2.42 · Dust 2

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
56% better than 72%
0.71 better than 42%
78.8 better than 44%
0.99 better than 44%
53% of 439 duels better than 67%
47% of 43 situations better than 75%
Dust 245
49% better than 43%
0.63 better than 9%
70.0 better than 8%
0.88 better than 10%
46% of 219 duels better than 25%
45% of 22 situations better than 71%
Anubis39
54% better than 59%
0.68 better than 29%
77.3 better than 35%
0.93 better than 25%
54% of 211 duels better than 71%
53% of 17 situations better than 84%
Ancient32
53% better than 58%
0.72 better than 47%
77.5 better than 35%
0.98 better than 43%
49% of 199 duels right on the average
38% of 13 situations right on the average
Nuke17
47% better than 25%
0.59 better than 2%
70.3 better than 8%
0.81 better than 2%
44% of 80 duels better than 15%
67% of 3 situations better than 97%
Inferno9
56% -
0.65 -
69.8 -
0.89-
33% of 36 duels -
56% of 9 situations -
Cache8
63% -
0.79 -
78.3 -
1.07-
62% of 52 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kejmil6666 plays

Across 225 matches Kejmil6666 averages K/R 0.68, ADR 75.6 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 8 players. Most room to improve: Rating at 0.94, better than only 23% of level 8 players. Averages 15.1 kills per match with 47% headshots. The strongest map is Mirage with a 56% win rate in 75 matches. In 68 of 225 matches the rating was 1.10 or higher (30%), in 104 it was below 0.90. In 215 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: September 2026 at 0.97. Kejmil6666 loses the most ELO in match 2 of the day (−156 ELO, win rate 39%). Things go best on Mirage (+304 ELO, win rate 56%). Match no. 4 of the day goes best: 68% win rate, +190 ELO. Last 30 days: 96 matches, win rate 45%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.