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KeiToRArg

Argentina
On FACEIT since 2022 241 matches tracked 24 matches in 30 days
ELO ▲ 23
2,072
30-day peak: 2,192
Rank NA ▲ 935 places
#6,639
Argentina #1,781 in Argentina
30 days · prev. #7,574 · best #4,889
Last updated:

How does KeiToRArg play?

Rating 1.07 (from 215 matches) K/R 0.76 ADR 82.6 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 215 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 63%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 20%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 2.9
Knife kills 3 in 241 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 66%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 25x 4K, 1 ace in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 44%
▼ Got worse
K/R −0.04, Rating −0.06, ADR −4.4, Win rate −6 pp, ELO −229

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −120 ELO
30 matches · 50% win rate
In match 3 of the day −52 ELO
44 matches · 36% win rate
On Thursdays −100 ELO, win rate 39%

KeiToRArg loses the most ELO on Inferno: −120 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.19 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
51% better than 48%
0.73 better than 43%
79.7 better than 42%
1.06 better than 59%
47% of 300 duels better than 25%
34% of 47 situations better than 38%
Dust 281
44% better than 26%
0.78 better than 70%
84.2 better than 67%
1.08 better than 66%
51% of 289 duels right on the average
46% of 52 situations better than 74%
Inferno30
50% better than 34%
0.77 better than 62%
87.1 better than 73%
1.08 better than 59%
50% of 103 duels better than 33%
31% of 16 situations better than 35%
Ancient22
45% better than 30%
0.75 better than 56%
84.6 better than 68%
1.03 better than 53%
47% of 105 duels better than 28%
40% of 15 situations better than 57%
Nuke15
67% better than 81%
0.72 better than 34%
83.8 better than 64%
1.04-
49% of 51 duels better than 34%
57% of 7 situations better than 91%
Anubis8
38% -
0.84 -
81.3 -
1.21-
43% of 35 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KeiToRArg plays

Across 241 matches KeiToRArg averages K/R 0.76 and ADR 82.6; the rating across the 215 rated matches is 1.07. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 44% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 94 of 215 matches the rating was 1.10 or higher (44%), in 72 it was below 0.90. In 165 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. KeiToRArg loses the most ELO on Inferno (−120 ELO, win rate 50%). Things go best on Mirage (+55 ELO, win rate 51%). Match no. 4 of the day goes best: 68% win rate, +50 ELO. Got weaker: K/R −0.04, Rating −0.06, ADR −4.4, Win rate −6 pp, ELO −229. Unchanged in recent months: Headshots at 44%. Last 30 days: 24 matches, win rate 58%, net ELO −203.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.