Kefson

Singapore
On FACEIT since 2016 132 matches tracked 43 matches in 30 days
ELO ▲ 26
2,168
30-day peak: 2,168
Rank EU
#155,508
Singapore #172 in Singapore
Last updated:

How does Kefson play?

Rating 1.39 (from 130 matches) K/R 0.97 ADR 100.6 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.39
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 130 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 40% good 1.10 to 1.29 24% normal 0.90 to 1.09 12% weak 0.75 to 0.89 8% very weak below 0.75 2%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 98%

Weapons and aim

Strength
Where do the kills come from?

65% headshots and so well above the average (49%).

Headshot rate 65%+16 pp · Ø 49% better than 99%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.48+0.45 · Ø 1.03 better than 99%
Pistol kills per match 3.3
Knife kills 1 in 132 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.3).

2K rounds 18.4%+5.0 pp · Ø 13.4% better than 99%
3K rounds 7.5%+3.4 pp · Ø 4.1% better than 99%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 43x 4K, 3 aces in 111 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 93%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 79%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +97
= Stayed the same
K/R at 0.97, ADR at 102.0
▼ Got worse
Rating −0.07, Win rate −16 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.98
JunJulAugSepOctNov

Best month: August 2026 with 1.02. Last 3 months: 0.97 (at the start 1.00). Well above the average (0.74).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −21 ELO
60 matches · 53% win rate

Kefson loses the most ELO in match 1 of the day: −21 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.68 · Dust 2
  2. Recorded match no. 100 · Inferno
  3. Most kills in a match: 42 · Inferno
  4. Reached level 10 · Dust 2
  5. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
64% better than 88%
1.01 better than 99%
103.4 better than 99%
1.47 better than 99%
63% of 208 duels better than 95%
48% of 44 situations better than 75%
Inferno26
62% better than 81%
1.02 better than 99%
106.5 better than 99%
1.44 better than 99%
73% of 84 duels better than 99%
57% of 21 situations better than 89%
Cache19
53% -
0.92 -
98.8 -
1.35-
55% of 69 duels -
10% of 10 situations -
Mirage14
50% -
0.87 -
88.2 -
1.24-
65% of 43 duels -
33% of 12 situations -
Nuke12
42% -
0.89 -
91.1 -
1.24-
45% of 49 duels -
57% of 7 situations -
Ancient11
64% -
0.94 -
103.9 -
1.34-
59% of 44 duels -
38% of 8 situations -
Anubis3
67% -
1.01 -
102.3 -
1.45-
71% of 7 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kefson plays

Across 132 matches Kefson averages K/R 0.97 and ADR 100.6; the rating across the 130 rated matches is 1.39. Biggest strength: Rating at 1.39, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 22.0 kills per match with 65% headshots. The strongest map is Dust 2 with a 64% win rate in 47 matches. In 102 of 130 matches the rating was 1.10 or higher (78%), in 13 it was below 0.90. In 111 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: August 2026 at 1.48. Kefson loses the most ELO in match 1 of the day (−21 ELO, win rate 53%). Things go best on Dust 2 (+6 ELO, win rate 64%). Improved over the last three months: Headshots +2 pp, ELO +97. Got weaker: Rating −0.07, Win rate −16 pp. Unchanged in recent months: K/R at 0.97, ADR at 102.0. Last 30 days: 43 matches, win rate 56%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.