Kefirr3

Poland
122 matches tracked 56 matches in 30 days
Last updated:

How does Kefirr3 play?

Rating 0.97 K/R 0.72 ADR 78.9 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 6

Compared with 835 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 47%−3 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 47%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 31%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (45%).

Headshot rate 53%+8 pp · Ø 45% better than 88%
AWP share of kills 4%−7 pp · Ø 11% better than 27%
K/D 0.94−0.05 · Ø 0.99 better than 39%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.0%+1.1 pp · Ø 12.9% better than 81%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 65%
MVPs per match 2.6+0.4 · Ø 2.2 better than 93%
4Ks and aces 8x 4K, 1 ace in 102 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 13%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 21%
Enemies flashed per round 0.24−0.02 · Ø 0.26 better than 49%
Deaths per round 76%+3 pp · Ø 73% better than 16%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +9 pp, Win rate +4 pp
= Stayed the same
K/R at 0.73, Rating at 0.98, ADR at 79.6
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.73 (at the start 0.76). Just above the average (0.72).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −90 ELO
29 matches · 41% win rate
On Mirage −65 ELO
45 matches · 49% win rate
On Wednesdays −14 ELO, win rate 47%

Kefirr3 loses the most ELO in match 2 of the day: −90 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
49% better than 45%
0.75 better than 68%
81.0 better than 63%
1.01 better than 58%
49% of 286 duels better than 47%
31% of 26 situations better than 33%
Anubis18
67% better than 93%
0.75 better than 72%
82.9 better than 76%
1.05 better than 75%
51% of 95 duels better than 57%
70% of 10 situations better than 98%
Dust 217
53% better than 62%
0.64 better than 17%
71.5 better than 18%
0.84 better than 8%
39% of 88 duels better than 7%
27% of 15 situations better than 22%
Nuke15
53% right on the average
0.66 better than 20%
76.3 better than 35%
0.85 better than 8%
49% of 71 duels better than 40%
33% of 9 situations better than 37%
Ancient14
29% -
0.75 -
81.3 -
1.01-
44% of 86 duels -
17% of 6 situations -
Cache7
57% -
0.64 -
71.0 -
0.89-
42% of 31 duels -
100% of 3 situations -
Inferno5
80% -
0.79 -
80.0 -
1.02-
62% of 26 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kefirr3 plays

Across 122 matches Kefirr3 averages K/R 0.72, ADR 78.9 and a rating of 0.97. Biggest strength: Headshot rate at 53%, better than 88% of level 6 players. Most room to improve: Utility hit rate at 28%, better than only 13% of level 6 players. Averages 16.3 kills per match with 53% headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 39 of 122 matches the rating was 1.10 or higher (32%), in 56 it was below 0.90. In 102 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. Kefirr3 loses the most ELO in match 2 of the day (−90 ELO, win rate 41%). Things go best in match 3 of the day (+28 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +28 ELO. Improved over the last three months: Headshots +9 pp, Win rate +4 pp. Unchanged in recent months: K/R at 0.73, Rating at 0.98, ADR at 79.6. Last 30 days: 56 matches, win rate 54%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.