KcZTHC

Poland
On FACEIT since 2023 215 matches tracked 133 matches in 30 days
Last updated:

How does KcZTHC play?

Rating 0.95 (from 214 matches) K/R 0.70 ADR 77.7 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 214 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 24%
better than most on level 5 about average weaker than most
Level 5

Compared with 1,141 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 47%−2 pp · Ø 49% better than 34%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 21%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 70%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 32%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so clearly below the average (44%).

Headshot rate 39%−5 pp · Ø 44% better than 24%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.93−0.04 · Ø 0.97 better than 38%
Pistol kills per match 2.0
Knife kills 4 in 215 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so slightly below the average (2.1).

2K rounds 13.0%+0.3 pp · Ø 12.7% better than 56%
3K rounds 3.6%−0.1 pp · Ø 3.7% better than 46%
MVPs per match 2.0−0.1 · Ø 2.1 better than 39%
4Ks and aces 26x 4K, 3 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 10%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 22%
Enemies flashed per round 0.41+0.17 · Ø 0.24 better than 87%
Deaths per round 75%+2 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 5 average
Whether KcZTHC is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 215 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOctNov

Best month: November 2026 with 0.73.

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
29 matches · 48% win rate
On Anubis −53 ELO
35 matches · 46% win rate
On Wednesdays −80 ELO, win rate 45%

KcZTHC loses the most ELO on Dust 2: −56 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Ancient
  2. Highest rating in a match: 2.08 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient40
53% better than 62%
0.70 right on the average
76.6 better than 39%
0.96 right on the average
46% of 147 duels better than 36%
31% of 29 situations better than 37%
Mirage38
47% better than 40%
0.70 better than 46%
77.5 better than 46%
0.93 better than 34%
47% of 156 duels better than 37%
44% of 18 situations better than 71%
Anubis35
46% better than 35%
0.73 better than 62%
80.8 better than 66%
1.01 better than 62%
50% of 142 duels better than 53%
25% of 16 situations better than 19%
Nuke33
67% better than 85%
0.66 better than 21%
77.5 better than 43%
0.89 better than 17%
50% of 103 duels right on the average
31% of 16 situations better than 23%
Dust 229
48% better than 45%
0.72 better than 57%
78.5 better than 51%
1.00 better than 58%
45% of 107 duels better than 27%
38% of 16 situations better than 54%
Inferno20
40% better than 20%
0.64 better than 24%
73.4 better than 29%
0.88 better than 21%
47% of 93 duels better than 42%
25% of 8 situations better than 23%
Cache19
47% better than 26%
0.69 better than 30%
76.8 better than 30%
0.92 better than 19%
38% of 96 duels better than 7%
0% of 4 situations better than 2%

Compared with players on the same level who have at least 15 matches on the map.

How KcZTHC plays

Across 215 matches KcZTHC averages K/R 0.70 and ADR 77.7; the rating across the 214 rated matches is 0.95. Most room to improve: Utility hit rate at 27%, better than only 10% of level 5 players. Averages 15.1 kills per match with 39% headshots. The strongest map is Nuke with a 67% win rate in 33 matches. In 64 of 214 matches the rating was 1.10 or higher (30%), in 98 it was below 0.90. In 214 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: September 2026 at 0.98. KcZTHC loses the most ELO on Dust 2 (−56 ELO, win rate 48%). Things go best on Nuke (+109 ELO, win rate 67%). Last 30 days: 133 matches, win rate 49%, net ELO +129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.