Kazeeee

Serbia
207 matches tracked 36 matches in 30 days
Last updated:

How does Kazeeee play?

Rating 0.97 K/R 0.73 ADR 83.4 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 207 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

Level 6

Compared with 813 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 49%−1 pp · Ø 50% better than 47%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 74%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 21%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 15%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (0.99).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 0.94−0.05 · Ø 0.99 better than 37%
Pistol kills per match 2.8
Knife kills 3 in 207 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.7%+0.7 pp · Ø 13.0% better than 73%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 60%
MVPs per match 2.4+0.2 · Ø 2.2 better than 79%
4Ks and aces 28x 4K, 4 aces in 168 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 14%
Enemies flashed per round 0.31+0.06 · Ø 0.25 better than 68%
Deaths per round 78%+5 pp · Ø 73% better than 6%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.04
= Stayed the same
Rating at 0.98, ADR at 83.5, Headshots at 45%
▼ Got worse
Win rate −22 pp, ELO −110

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.74 (at the start 0.70). Just above the average (0.72).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −104 ELO
43 matches · 58% win rate
In match 4 of the day −81 ELO
30 matches · 33% win rate
On Wednesdays +4 ELO, win rate 33%

Kazeeee loses the most ELO on Ancient: −104 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Cache
  2. Most kills in a match: 57 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis52
60% better than 82%
0.79 better than 85%
87.9 better than 88%
1.06 better than 78%
56% of 383 duels better than 82%
31% of 16 situations better than 34%
Mirage48
48% better than 45%
0.76 better than 72%
87.2 better than 88%
1.01 better than 59%
50% of 368 duels right on the average
43% of 28 situations better than 68%
Ancient43
58% better than 78%
0.71 right on the average
80.4 better than 57%
0.93 better than 33%
51% of 317 duels better than 59%
29% of 21 situations better than 30%
Inferno26
42% better than 17%
0.71 better than 61%
80.2 better than 64%
0.95 better than 46%
45% of 190 duels better than 31%
30% of 10 situations better than 29%
Dust 222
32% better than 6%
0.69 better than 36%
80.0 better than 54%
0.91 better than 19%
49% of 152 duels better than 44%
58% of 12 situations better than 92%
Cache10
40% -
0.68 -
80.9 -
0.86-
47% of 60 duels -
40% of 5 situations -
Nuke5
40% -
0.61 -
67.6 -
0.83-
43% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kazeeee plays

Across 207 matches Kazeeee averages K/R 0.73, ADR 83.4 and a rating of 0.97. Biggest strength: Rounds with first kill at 17%, better than 99% of level 6 players. Most room to improve: Deaths per round at 78%, better than only 6% of level 6 players. Averages 16.3 kills per match with 45% headshots. The strongest map is Anubis with a 60% win rate in 52 matches. In 63 of 207 matches the rating was 1.10 or higher (30%), in 96 it was below 0.90. In 168 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: August 2026 at 1.03. Kazeeee loses the most ELO on Ancient (−104 ELO, win rate 58%). Things go best on Anubis (+42 ELO, win rate 60%). Match no. 2 of the day goes best: 58% win rate, −49 ELO. Improved over the last three months: K/R +0.04. Got weaker: Win rate −22 pp, ELO −110. Unchanged in recent months: Rating at 0.98, ADR at 83.5, Headshots at 45%. Last 30 days: 36 matches, win rate 39%, net ELO −122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.