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Kazami-

South Korea
On FACEIT since 2022 272 matches tracked 41 matches in 30 days
ELO ▼ 70
2,556
30-day peak: 2,643
Rank NA ▼ 389 places
#1,406
South Korea #886 in South Korea
30 days · prev. #1,017 · best #982
Last updated:

How does Kazami- play?

Rating 1.13 (from 198 matches) K/R 0.79 ADR 83.3 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 266 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+1 pp · Ø 52% better than 58%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.15+0.10 · Ø 1.05 better than 78%
Pistol kills per match 3.2 from the last 266
Knife kills 5 in 266 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.6%).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 78%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 67%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 53x 4K, 3 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.57+0.27 · Ø 0.30 better than 96%
Deaths per round 69%−2 pp · Ø 71% better than 74%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.78, ADR at 82.8, ELO at 2,556
▼ Got worse
Rating −0.11, Win rate −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.75).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −85 ELO
44 matches · 36% win rate
On Cache −8 ELO
31 matches · 58% win rate
On Mondays −169 ELO, win rate 42%

Kazami- loses the most ELO in match 3 of the day: −85 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 2.44 · Mirage

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
50% better than 40%
0.81 better than 75%
86.2 better than 71%
1.14 better than 77%
53% of 389 duels better than 58%
41% of 51 situations better than 58%
Dust 257
46% better than 26%
0.77 better than 60%
81.0 better than 47%
1.11 better than 69%
52% of 249 duels right on the average
41% of 37 situations better than 57%
Anubis47
43% better than 16%
0.76 better than 53%
79.2 better than 35%
1.06 right on the average
54% of 175 duels better than 60%
39% of 46 situations right on the average
Cache31
58% better than 60%
0.84 better than 84%
87.1 better than 74%
1.20 better than 86%
54% of 123 duels better than 59%
71% of 21 situations better than 96%
Nuke22
55% better than 47%
0.84 better than 76%
86.8 better than 66%
1.20 better than 82%
54% of 87 duels better than 55%
29% of 14 situations better than 20%
Inferno10
60% -
0.77 -
82.5 -
1.13-
58% of 40 duels -
30% of 10 situations -
Vertigo7
29% -
0.71 -
78.5 -
0.99-
39% of 18 duels -
60% of 10 situations -
Ancient6
33% -
0.90 -
85.6 -
1.29-
42% of 19 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kazami- plays

Across 272 matches Kazami- averages K/R 0.79 and ADR 83.3; the rating across the 198 rated matches is 1.13. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 49% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 146 of 266 matches the rating was 1.10 or higher (55%), in 69 it was below 0.90. In 226 matches with detailed stats: 53 4Ks and 3 aces. Best month by rating: August 2026 at 1.17. Kazami- loses the most ELO in match 3 of the day (−85 ELO, win rate 36%). Things go best in match 4 of the day (+25 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +25 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.11, Win rate −6 pp. Unchanged in recent months: K/R at 0.78, ADR at 82.8, ELO at 2,556. Last 30 days: 41 matches, win rate 39%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.