Katsu_102

Mongolia
On FACEIT since 2023 39 matches tracked 39 matches in 30 days
ELO
2,187
Peak across recorded matches: 2,187
Rank SEA ▼ 918 places
#3,561
Mongolia #918 in Mongolia
30 days · prev. #2,643 · best #2,643
Last updated:

How does Katsu_102 play?

Rating 1.14 K/R 0.83 ADR 89.0 from 39 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 39 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 28% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 1.12+0.09 · Ø 1.03 better than 79%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 63%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 13x 4K, 1 ace in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.7+1.4 · Ø 4.3 better than 85%
Enemies flashed per round 0.51+0.22 · Ø 0.29 better than 93%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Patterns

Soon this shows where Katsu_102 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 10 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Highest rating in a match: 2.24 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 39 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage10
70% -
0.80 -
86.1 -
1.13-
61% of 56 duels -
43% of 7 situations -
Ancient8
38% -
0.89 -
97.3 -
1.23-
57% of 46 duels -
50% of 4 situations -
Anubis8
63% -
0.76 -
81.3 -
1.07-
43% of 40 duels -
50% of 4 situations -
Dust 28
25% -
0.84 -
94.3 -
1.11-
63% of 27 duels -
0% of 3 situations -
Inferno3
67% -
0.88 -
86.1 -
1.25-
60% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Katsu_102 plays

Across 39 matches Katsu_102 averages K/R 0.83, ADR 89.0 and a rating of 1.14. Biggest strength: 3K rounds at 5.3%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 50% headshots. In 19 of 39 matches the rating was 1.10 or higher (49%), in 9 it was below 0.90. In 39 matches with detailed stats: 13 4Ks and 1 ace. Last 30 days: 39 matches, win rate 49%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.