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Kasperer

Finland
On FACEIT since 2016 311 matches tracked 39 matches in 30 days
ELO ▼ 167
3,055
30-day peak: 3,323
Rank EU ▼ 4,132 places
#7,699
Finland #185 in Finland
30 days · prev. #3,567 · best #2,662
Last updated:

How does Kasperer play?

Rating 1.17 K/R 0.82 ADR 90.2 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 311 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 30% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 82%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.05).

Headshot rate 46%−8 pp · Ø 54% better than 16%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.21+0.16 · Ø 1.05 better than 85%
Pistol kills per match 2.8
Knife kills 5 in 311 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.5%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 82%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 76%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 57x 4K, 10 aces in 238 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (3.9).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 6.6+2.7 · Ø 3.9 better than 96%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 29%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06
= Stayed the same
ADR at 91.5, Headshots at 46%
▼ Got worse
Win rate −6 pp, ELO −122

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: October 2026 with 0.87. Last 3 months: 0.84 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 311 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −229 ELO
30 matches · 50% win rate
In match 2 of the day −171 ELO
64 matches · 50% win rate
Between 12:00 and 18:00 −61 ELO, win rate 51%
On Sundays −94 ELO, win rate 44%

Kasperer loses the most ELO on Cache: −229 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.32 · Cache
  3. Most kills in a match: 50 · Anubis
  4. Longest win streak: 11 wins in a row · Inferno

Maps in detail

from the last 311 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient89
56% better than 53%
0.83 better than 81%
89.4 better than 82%
1.17 better than 83%
55% of 379 duels better than 67%
38% of 42 situations right on the average
Anubis66
55% better than 48%
0.81 better than 75%
90.6 better than 88%
1.14 better than 74%
54% of 306 duels better than 60%
43% of 40 situations better than 62%
Nuke58
66% better than 76%
0.83 better than 77%
90.7 better than 84%
1.20 better than 81%
57% of 253 duels better than 70%
47% of 32 situations better than 70%
Mirage45
49% better than 26%
0.82 better than 77%
91.9 better than 89%
1.14 better than 75%
57% of 145 duels better than 77%
45% of 29 situations better than 71%
Cache30
50% better than 20%
0.85 better than 77%
88.5 better than 70%
1.22 better than 80%
63% of 131 duels better than 88%
47% of 19 situations better than 67%
Inferno21
48% better than 11%
0.78 better than 44%
89.7 better than 69%
1.12 better than 43%
47% of 90 duels better than 11%
50% of 18 situations better than 73%

Compared with players on the same level who have at least 15 matches on the map.

How Kasperer plays

Across 311 matches Kasperer averages K/R 0.82, ADR 90.2 and a rating of 1.17. Biggest strength: Utility damage per round at 6.6, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 16% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 46% headshots. The strongest map is Nuke with a 66% win rate in 58 matches. In 174 of 311 matches the rating was 1.10 or higher (56%), in 69 it was below 0.90. In 238 matches with detailed stats: 57 4Ks and 10 aces. Best month by rating: October 2026 at 1.22. Kasperer loses the most ELO on Cache (−229 ELO, win rate 50%). Things go best on Nuke (+324 ELO, win rate 66%). Match no. 4 of the day goes best: 63% win rate, +271 ELO. Improved over the last three months: K/R +0.04, Rating +0.06. Got weaker: Win rate −6 pp, ELO −122. Unchanged in recent months: ADR at 91.5, Headshots at 46%. Last 30 days: 39 matches, win rate 51%, net ELO −275.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.