Karums

Latvia
On FACEIT since 2015 172 matches tracked 54 matches in 30 days
Last updated:

How does Karums play?

Rating 1.24 (from 122 matches) K/R 0.89 ADR 92.3 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 122 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 37% good 1.10 to 1.29 25% normal 0.90 to 1.09 11% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 62%+10 pp · Ø 52% better than 98%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.05).

Headshot rate 41%−10 pp · Ø 51% better than 6%
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 1.30+0.25 · Ø 1.05 better than 95%
Pistol kills per match 3.1
Knife kills 4 in 172 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.6%).

2K rounds 16.4%+2.8 pp · Ø 13.6% better than 95%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 91%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 34x 4K, 1 ace in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 67%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 71%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +109
= Stayed the same
K/R at 0.88, Rating at 1.24, ADR at 91.3
▼ Got worse
Headshots −5 pp, Win rate −13 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: May 2026 with 0.94. Last 3 months: 0.88 (at the start 0.90). Well above the average (0.75).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −22 ELO
27 matches · 48% win rate
In match 2 of the day +3 ELO
36 matches · 42% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 48%
On Tuesdays −25 ELO, win rate 36%

Karums loses the most ELO in match 3 of the day: −22 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Highest rating in a match: 2.41 · Anubis
  3. Most kills in a match: 35 · Nuke
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
60% better than 77%
0.90 better than 95%
92.1 better than 89%
1.28 better than 95%
66% of 189 duels better than 98%
41% of 34 situations better than 61%
Ancient34
53% better than 46%
0.88 better than 91%
88.4 better than 77%
1.24 better than 93%
60% of 93 duels better than 88%
31% of 16 situations better than 31%
Nuke34
59% better than 62%
0.91 better than 96%
99.2 better than 99%
1.20 better than 88%
55% of 118 duels better than 68%
40% of 15 situations better than 52%
Cache16
50% -
0.85 -
87.2 -
1.18-
62% of 65 duels -
40% of 15 situations -
Anubis12
50% -
0.90 -
90.5 -
1.24-
67% of 54 duels -
0% of 4 situations -
Inferno9
33% -
0.88 -
99.1 -
1.32-
76% of 25 duels -
-
Mirage9
33% -
0.79 -
83.3 -
1.11-
52% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Karums plays

Across 172 matches Karums averages K/R 0.89 and ADR 92.3; the rating across the 122 rated matches is 1.24. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 41%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 19.4 kills per match with 41% headshots. The strongest map is Dust 2 with a 60% win rate in 55 matches. In 81 of 122 matches the rating was 1.10 or higher (66%), in 27 it was below 0.90. In 120 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: September 2026 at 1.31. Karums loses the most ELO in match 3 of the day (−22 ELO, win rate 48%). Things go best in match 1 of the day (+80 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +80 ELO. Improved over the last three months: ELO +109. Got weaker: Headshots −5 pp, Win rate −13 pp. Unchanged in recent months: K/R at 0.88, Rating at 1.24, ADR at 91.3. Last 30 days: 54 matches, win rate 56%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.