KarnyF_ck

Poland
48 matches tracked
Last updated:

How does KarnyF_ck play?

Rating 1.11 (from 7 matches) K/R 0.87 ADR 85.1 from 48 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsClutcherHeadshots
better than most on level 7 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 7%−3.0 pp better than 10%
Opening duels won 60%+10 pp better than 99%

Clutch

Strength
Last one alive
Clutch 1v1 won 48%+9 pp better than 90%
Clutch 1v2 won 30%+9 pp better than 92%
Clutch kills per match 2.6+1.0 better than 98%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 59%+13 pp better than 97%
AWP share of kills 5%−5 pp better than 32%
K/D 1.29+0.29 better than 99%
Pistol kills per match 3.8

Impact

Strength
Damage and big rounds
Rounds with 2K 14.7%+1.6 pp better than 88%
Rounds with 3K 5.2%+1.3 pp better than 94%
MVPs per match 2.7+0.5 better than 94%
4Ks and aces 13x 4K, 4 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 13%
Utility damage per round 1.4−2.8 better than 2%
Enemies flashed per round 0.75+0.48 better than 99%
Rounds with a death 67%−5.0 pp better than 98%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.82
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.87.

Patterns

From the last 48 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Dust 2
  2. Most kills in a match: 34 · Cache
  3. Longest win streak: 3 wins in a row · Cache

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
63% better than 89%
0.88 better than 97%
87.2 better than 87%
1.15–
73% of 44 duels better than 99%
56% of 16 situations better than 90%
Dust 210
30% –
0.85 –
85.6 –
1.17–
48% of 25 duels –
36% of 11 situations –
Cache7
86% –
0.99 –
91.8 –
-
61% of 23 duels –
55% of 11 situations –
Nuke6
17% –
0.83 –
79.2 –
0.91–
50% of 16 duels –
0% of 1 situations –
Ancient3
100% –
0.71 –
79.0 –
-
25% of 4 duels –
100% of 1 situations –
Anubis3
0% –
0.75 –
70.3 –
-
44% of 9 duels –
67% of 3 situations –
Inferno3
67% –
0.93 –
87.8 –
1.01–
86% of 7 duels –
20% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How KarnyF_ck plays

Across 48 matches KarnyF_ck averages K/R 0.87 and ADR 85.1; the rating across the 7 rated matches is 1.11. Biggest strength: K/D at 1.29. That is better than 99% of players on level 7. Most room to improve: Utility damage per round at 1.4. That is better than only 2% of players on level 7. On average 19.4 kills per match, 59% of them headshots. The strongest map is Mirage with a 63% win rate in 16 matches. In 48 matches with detailed stats: 13 4Ks and 4 aces. Best month by rating: September 2026 at 1.15.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.