Karma_LT

LT
100 matches tracked
Last updated:

How does Karma_LT play?

Rating 0.66 (from 8 matches) K/R 0.59 ADR 74.6 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.66
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.20 ConsistencyShare of matches with at least a normal rating (0.90 and up). 13%
Rating from 8 of 100 matches
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Rarely on the AWP.
EntryRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (8 matches).

Opening

The first duels of the round
Rounds with first kill 14% no comparison
Opening duels won 45% no comparison

Clutch

Last one alive
Clutch 1v1 won 33% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 0.9 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 2% no comparison
K/D 0.77−0.27 better than 1%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds
Rounds with 2K 8.9% no comparison
Rounds with 3K 2.1% no comparison
MVPs per match 1.7−0.7 better than 2%
4Ks and aces 0x 4K, 0 aces in 8 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 49% no comparison
Utility damage per round 6.2 no comparison
Enemies flashed per round 0.31 no comparison
Rounds with a death 77%+6 pp better than 4%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, ELO +235
= Stayed the same
K/R at 0.58
▼ Got worse
ADR −5.1, Win rate −12 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: July 2026 with 0.59. Last 3 months: 0.58 (at the start 0.59).

Patterns

From the last 100 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −50 ELO
20 matches · 45% wins
Between 18:00 and 24:00 +42 ELO, win rate 50%

Karma_LT loses the most ELO on Anubis: −50 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.04 · Anubis
  2. Longest win streak: 12 wins in a row · Inferno
  3. Most kills in a match: 25 · Inferno

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
61% better than 83%
0.60 better than 3%
74.0 better than 17%
0.77-
51% of 150 duels better than 46%
33% of 9 situations better than 34%
Anubis20
45% better than 25%
0.64 better than 7%
75.3 better than 18%
0.76-
42% of 131 duels better than 7%
20% of 5 situations better than 10%
Dust 216
69% better than 94%
0.57 better than 1%
74.0 better than 15%
-
45% of 85 duels better than 17%
40% of 10 situations better than 57%
Ancient15
60% better than 73%
0.58 better than 1%
74.5 better than 15%
0.70-
49% of 86 duels better than 33%
50% of 4 situations better than 78%
Inferno14
57% -
0.59 -
78.4 -
0.50-
50% of 100 duels -
25% of 4 situations -
Nuke8
50% -
0.56 -
75.5 -
0.51-
54% of 37 duels -
33% of 3 situations -
Cache4
50% -
0.47 -
62.7 -
-
44% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Karma_LT plays

Across 100 matches Karma_LT averages K/R 0.59 and ADR 74.6; the rating across the 8 rated matches is 0.66. Most room to improve: K/D at 0.77. That is better than only 1% of players on level 10. On average 13.3 kills per match, 51% of them headshots. The strongest map is Dust 2 with a 69% win rate in 16 matches. In 8 matches with detailed stats: 0 4Ks and 0 aces. Best month by rating: August 2026 at 0.66. Karma_LT loses the most ELO on Anubis (−50 ELO, win rate 45%). Things go best on Mirage (+22 ELO, win rate 61%). Improved over the last three months: Headshots +2 pp, ELO +235. Got weaker: ADR −5.1, Win rate −12 pp. Unchanged in recent months: K/R at 0.58.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.