Karamanli70

Turkey
100 matches tracked
Last updated:

How does Karamanli70 play?

Rating 1.27 (from 50 matches) K/R 0.87 ADR 95.8 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 50 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 34% good 1.10 to 1.29 30% normal 0.90 to 1.09 12% weak 0.75 to 0.89 6% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (12 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 44% no comparison

Clutch

Last one alive
Clutch 1v1 won 67% no comparison
Clutch 1v2 won 25% no comparison
Clutch kills per match 1.8 no comparison

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.04).

Headshot rate 52%+2 pp · Ø 50% better than 63%
AWP share of kills 4% no comparison
K/D 1.26+0.22 · Ø 1.04 better than 94%
Pistol kills per match 3.3
Knife kills 2 in 100 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.2% no comparison
3K rounds 7.6% no comparison
MVPs per match 3.0+0.7 · Ø 2.3 better than 94%
4Ks and aces 4x 4K, 0 aces in 12 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 45% no comparison
Utility damage per round 9.4 no comparison
Enemies flashed per round 0.47 no comparison
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Karamanli70 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 30 before.

Kills per round (K/R)

0.87
FebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.92.

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 ±0 ELO, win rate 54%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.41 · Dust 2
  3. Most kills in a match: 52 · Anubis
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
68% better than 94%
0.88 better than 93%
95.6 better than 95%
1.31 better than 97%
68% of 80 duels better than 99%
55% of 11 situations better than 88%
Inferno18
44% better than 17%
0.78 better than 59%
91.9 better than 81%
1.10-
61% of 46 duels better than 85%
0% of 2 situations better than 2%
Anubis17
76% better than 98%
0.98 better than 99%
106.0 better than 99%
1.51-
48% of 50 duels better than 32%
67% of 3 situations better than 97%
Ancient12
50% -
0.91 -
98.2 -
1.29-
57% of 30 duels -
40% of 5 situations -
Nuke9
44% -
0.79 -
85.0 -
0.46-
100% of 4 duels -
0% of 1 situations -
Mirage3
0% -
0.73 -
88.7 -
1.03-
53% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Karamanli70 plays

Across 100 matches Karamanli70 averages K/R 0.87 and ADR 95.8; the rating across the 50 rated matches is 1.27. Biggest strength: Rating at 1.27, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 19.3 kills per match with 52% headshots. The strongest map is Anubis with a 76% win rate in 17 matches. In 36 of 50 matches the rating was 1.10 or higher (72%), in 8 it was below 0.90. In 12 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.30. Things go best on Dust 2 (+25 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +25 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.