KaraKK

PK
341 matches tracked 82 matches in 30 days
Last updated:

How does KaraKK play?

Rating 0.97 (from 102 matches) K/R 0.67 ADR 71.3 from 341 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 102 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 27% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 27%+16 pp better than 93%
K/D 0.95−0.08 better than 19%
Pistol kills per match 2.5
Knife kills 12 in 341 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.0%−1.3 pp better than 15%
Rounds with 3K 3.3%−0.8 pp better than 17%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 40x 4K, 4 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 2.8−1.3 better than 17%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, Win rate +10 pp, ELO +114
= Stayed the same
ADR at 71.6, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.68 (at the start 0.62).

Patterns

From the last 341 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −47 ELO
90 matches · 49% wins
On Ancient −28 ELO
37 matches · 46% wins
Between 12:00 and 18:00 +16 ELO, win rate 43%
On Sundays +11 ELO, win rate 39%

KaraKK loses the most ELO on Dust 2: −47 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 44 · Anubis

Maps in detail

from the last 341 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
49% better than 38%
0.71 better than 35%
72.8 better than 13%
1.02 better than 42%
55% of 403 duels better than 70%
41% of 71 situations better than 59%
Mirage78
49% better than 38%
0.66 better than 15%
69.8 better than 6%
0.87 better than 6%
45% of 360 duels better than 17%
36% of 70 situations better than 44%
Anubis58
43% better than 18%
0.69 better than 24%
73.8 better than 14%
1.04 level
46% of 249 duels better than 20%
53% of 40 situations better than 83%
Inferno38
45% better than 21%
0.64 better than 10%
69.8 better than 7%
0.88-
50% of 180 duels better than 35%
42% of 26 situations better than 55%
Ancient37
46% better than 25%
0.60 better than 2%
66.9 better than 1%
0.85-
37% of 168 duels better than 1%
46% of 26 situations better than 76%
Cache20
55% -
0.68 -
69.9 -
1.03-
51% of 96 duels -
48% of 21 situations -
Nuke17
65% better than 79%
0.72 better than 28%
75.4 better than 19%
1.06-
51% of 97 duels better than 36%
40% of 15 situations level
Vertigo3
0% -
0.69 -
78.8 -
1.12-
27% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KaraKK plays

Across 341 matches KaraKK averages K/R 0.67 and ADR 71.3; the rating across the 102 rated matches is 0.97. Most room to improve: Damage per round (ADR) at 71.3. That is better than only 4% of players on level 10. On average 15.0 kills per match, 51% of them headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 39 of 102 matches the rating was 1.10 or higher (38%), in 44 it was below 0.90. In 288 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: September 2026 at 0.98. KaraKK loses the most ELO on Dust 2 (−47 ELO, win rate 49%). Things go best on Cache (+92 ELO, win rate 55%). Improved over the last three months: K/R +0.06, Win rate +10 pp, ELO +114. Unchanged in recent months: ADR at 71.6, Headshots at 51%. Last 30 days: 82 matches, win rate 51%, ELO balance +62.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.