Kap_GS
Compared with 725 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average30% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average37% headshots and so well below the average (44%).
Impact
Average1.8 MVPs per match and so well below the average (2.1).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Last 3 months: 0.64 (at the start 0.72). Clearly below the average (0.70).
Rating, 1.00 is an average match
Last 3 months: 0.95 (at the start 1.00). Just below the average (0.97).
Damage per round (ADR)
Last 3 months: 70.0 (at the start 76.6). Clearly below the average (77.9).
Share of headshot kills
Last 3 months: 38% (at the start 36%). Well below the average (44%).
Matches won (win rate)
Last 3 months: 57% (at the start 58%). Well above the average (47%).
Last 3 months: 1,289 (at the start 1,136).
Rounds with first kill
Last 3 months: 6% (at the start 8%). Well below the average (10%).
1v1 clutches won
Last 3 months: 27% (at the start 33%). Well below the average (38%).
Patterns
From the last 82 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Ancient
- Most kills in a match: 24 · Anubis
- Highest rating in a match: 1.91 · Dust 2
Maps in detail
from the last 82 matchesCompared with players on the same level who have at least 15 matches on the map.
How Kap_GS plays
Across 82 matches Kap_GS averages K/R 0.67, ADR 73.1 and a rating of 0.97. Biggest strength: Deaths per round at just 68% (lower is better), better than 95% of level 5 players. Most room to improve: Rounds with first kill at 7%, better than only 15% of level 5 players. Averages 14.0 kills per match with 37% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 25 of 82 matches the rating was 1.10 or higher (30%), in 34 it was below 0.90. In 82 matches with detailed stats: 9 4Ks and 0 aces. Things go best from match 5 of the day (+24 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +24 ELO. Improved over the last three months: Headshots +2 pp, ELO +153. Got weaker: K/R −0.08, Rating −0.05, ADR −6.6, First kills −2 pp, Clutch 1v1 −6 pp. Unchanged in recent months: Win rate at 57%. Last 30 days: 1 matches, win rate 0%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.