Kap1toshka_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).
Compared with 1,647 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Weakness1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average44% headshots and so clearly below the average (48%).
Impact
Average2.0 MVPs per match and so clearly below the average (2.2).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageSep 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Last 3 months: 0.68 (at the start 0.75). Slightly below the average (0.73).
Rating, 1.00 is an average match
Last 3 months: 0.96 (at the start 1.06). Clearly below the average (1.01).
Damage per round (ADR)
Last 3 months: 74.4 (at the start 76.6). Clearly below the average (80.0).
Share of headshot kills
Last 3 months: 48% (at the start 39%). Right on the average (48%).
Matches won (win rate)
Last 3 months: 48% (at the start 68%). Slightly below the average (50%).
Last 3 months: 1,601 (at the start 1,326).
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Most kills in a match: 25 · Ancient
- Highest rating in a match: 2.26 · Anubis
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 43 matchesCompared with players on the same level who have at least 15 matches on the map.
How Kap1toshka_ plays
Across 43 matches Kap1toshka_ averages K/R 0.71, ADR 75.5 and a rating of 1.01. Biggest strength: Deaths per round at just 70% (lower is better), better than 79% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 15.4 kills per match with 44% headshots. In 18 of 43 matches the rating was 1.10 or higher (42%), in 17 it was below 0.90. In 22 matches with detailed stats: 1 4Ks and 1 ace. Improved over the last three months: Headshots +9 pp, ELO +275. Got weaker: K/R −0.07, Rating −0.10, Win rate −20 pp. Unchanged in recent months: ADR at 74.4.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.