Kantroy

Brazil
81 matches tracked 20 matches in 30 days
Last updated:

How does Kantroy play?

Rating 0.91 K/R 0.65 ADR 71.5 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 81 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 4% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 42%−9 pp · Ø 51% better than 3%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 54%+6 pp · Ø 48% better than 85%
AWP share of kills 4%−6 pp · Ø 10% better than 26%
K/D 0.90−0.12 · Ø 1.02 better than 12%
Pistol kills per match 2.8
Knife kills 1 in 81 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.0%).

2K rounds 11.9%−1.3 pp · Ø 13.2% better than 17%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 12%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 6x 4K, 0 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

4.5 utility damage per round and so clearly above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.5+0.3 · Ø 4.2 better than 59%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 49%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.06, ADR +4.0, ELO +431
= Stayed the same
K/R at 0.65
▼ Got worse
Headshots −8 pp, Win rate −7 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.65 (at the start 0.62). Clearly below the average (0.73).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −33 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.24 · Inferno

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
42% better than 20%
0.61 better than 5%
69.6 better than 7%
0.87 better than 7%
42% of 106 duels better than 10%
40% of 15 situations better than 57%
Dust 213
54% -
0.62 -
71.0 -
0.88-
40% of 47 duels -
40% of 5 situations -
Inferno12
42% -
0.67 -
75.5 -
0.96-
42% of 33 duels -
25% of 4 situations -
Cache10
50% -
0.71 -
74.2 -
1.00-
63% of 32 duels -
0% of 4 situations -
Anubis6
33% -
0.71 -
75.7 -
0.97-
48% of 23 duels -
100% of 3 situations -
Ancient5
80% -
0.70 -
70.0 -
0.92-
56% of 9 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kantroy plays

Across 81 matches Kantroy averages K/R 0.65, ADR 71.5 and a rating of 0.91. Biggest strength: Headshot rate at 54%, better than 85% of level 8 players. Most room to improve: Opening duels won at 42%, better than only 3% of level 8 players. Averages 15.0 kills per match with 54% headshots. The strongest map is Dust 2 with a 54% win rate in 13 matches. In 19 of 81 matches the rating was 1.10 or higher (23%), in 43 it was below 0.90. In 60 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 0.97. Things go best on Mirage (+22 ELO, win rate 42%). Improved over the last three months: Rating +0.06, ADR +4.0, ELO +431. Got weaker: Headshots −8 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.65. Last 30 days: 20 matches, win rate 50%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.