Kang-Haerinn
How does Kang-Haerinn play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).
Compared with 2,107 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average15% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.92 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 3 kills in 2.7% of rounds and so well below the average (4.1%).
Utility and deaths
Average2.9 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.70. Last 3 months: 0.68 (at the start 0.63). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.98. Last 3 months: 0.97 (at the start 0.88). Clearly below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 78.3. Last 3 months: 75.1 (at the start 74.5). Clearly below the average (80.7).
Share of headshot kills
Best month: November 2026 with 60%. Last 3 months: 52% (at the start 47%). Clearly above the average (49%).
Matches won (win rate)
Best month: November 2026 with 83%. Last 3 months: 54% (at the start 40%). Clearly above the average (51%).
Best month: November 2026 with 2,069. Last 3 months: 2,068 (at the start 1,815).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 99 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Kang-Haerinn loses the most ELO on Dust 2: −27 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Reached level 10 · Inferno
- Highest rating in a match: 2.32 · Ancient
- Most kills in a match: 36 · Cache
Maps in detail
from the last 99 matchesCompared with players on the same level who have at least 15 matches on the map.
How Kang-Haerinn plays
Across 99 matches Kang-Haerinn averages K/R 0.66, ADR 74.8 and a rating of 0.92. Most room to improve: 3K rounds at 2.7%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 50% headshots. The strongest map is Mirage with a 53% win rate in 32 matches. In 25 of 99 matches the rating was 1.10 or higher (25%), in 53 it was below 0.90. In 79 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 0.98. Kang-Haerinn loses the most ELO on Dust 2 (−27 ELO, win rate 44%). Things go best on Mirage (+103 ELO, win rate 53%). Improved over the last three months: K/R +0.05, Rating +0.09, Headshots +5 pp, Win rate +14 pp, ELO +253. Unchanged in recent months: ADR at 75.1. Last 30 days: 28 matches, win rate 57%, net ELO +76.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.