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Kalmjin

Russia
On FACEIT since 2020 342 matches tracked 108 matches in 30 days
ELO ▲ 94
2,673
30-day peak: 2,705
Rank NA ▲ 633 places
#949
Russia #9,079 in Russia
30 days · prev. #1,582 · best #497
Last updated:

How does Kalmjin play?

Rating 1.03 (from 236 matches) K/R 0.73 ADR 82.4 from 342 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 292 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (52%).

Headshot rate 48%−4 pp · Ø 52% better than 32%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.02−0.02 · Ø 1.04 better than 37%
Pistol kills per match 2.5
Knife kills 5 in 342 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.5%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 31%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 47x 4K, 4 aces in 273 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 81%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 89%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 56%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +7 pp, ELO +290
= Stayed the same
K/R at 0.73
▼ Got worse
Rating −0.08, ADR −4.7, Headshots −4 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.75).

Patterns

From the last 342 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −63 ELO
63 matches · 51% win rate
In match 3 of the day +81 ELO
66 matches · 45% win rate
On Tuesdays −86 ELO, win rate 41%

Kalmjin loses the most ELO on Ancient: −63 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Anubis
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 2.54 · Mirage
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 342 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
43% better than 14%
0.72 better than 37%
82.0 better than 55%
1.00 better than 36%
47% of 394 duels better than 24%
35% of 31 situations better than 41%
Inferno69
64% better than 74%
0.75 better than 40%
86.4 better than 61%
1.06 better than 36%
50% of 279 duels better than 24%
38% of 24 situations better than 46%
Ancient63
51% better than 41%
0.76 better than 53%
82.9 better than 53%
1.06 better than 53%
52% of 238 duels right on the average
31% of 29 situations better than 30%
Anubis63
51% better than 41%
0.73 better than 41%
82.2 better than 55%
1.00 better than 34%
51% of 288 duels better than 43%
41% of 34 situations better than 58%
Dust 238
37% better than 6%
0.69 better than 24%
76.3 better than 24%
0.96 better than 21%
50% of 102 duels better than 40%
60% of 15 situations better than 93%
Cache10
80% -
0.77 -
84.7 -
1.04-
51% of 35 duels -
50% of 8 situations -
Nuke5
60% -
0.62 -
76.6 -
0.93-
60% of 10 duels -
50% of 4 situations -
Vertigo4
50% -
0.69 -
77.3 -
0.98-
60% of 20 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kalmjin plays

Across 342 matches Kalmjin averages K/R 0.73 and ADR 82.4; the rating across the 236 rated matches is 1.03. Biggest strength: Utility damage per round at 5.8, better than 89% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 111 of 292 matches the rating was 1.10 or higher (38%), in 112 it was below 0.90. In 273 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: July 2026 at 1.11. Kalmjin loses the most ELO on Ancient (−63 ELO, win rate 51%). Things go best on Mirage (+119 ELO, win rate 43%). From match no. 5 of the day on, things go best: 58% win rate, −29 ELO. Improved over the last three months: Win rate +7 pp, ELO +290. Got weaker: Rating −0.08, ADR −4.7, Headshots −4 pp. Unchanged in recent months: K/R at 0.73. Last 30 days: 108 matches, win rate 55%, net ELO +223.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.