Kalle1232

Sweden
On FACEIT since 2025 408 matches tracked 151 matches in 30 days
Last updated:

How does Kalle1232 play?

Rating 0.92 K/R 0.64 ADR 69.7 from 408 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 408 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (355 matches).

Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 45%−6 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 51%+3 pp · Ø 48% better than 68%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.92−0.10 · Ø 1.02 better than 17%
Pistol kills per match 2.4
Zeus kills3 in 408 matches
Knife kills 6 in 408 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.3%).

2K rounds 11.0%−2.3 pp · Ø 13.3% better than 7%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 9%
MVPs per match 1.9−0.4 · Ø 2.3 better than 13%
4Ks and aces 44x 4K, 5 aces in 355 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 59%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp, ELO +636
= Stayed the same
K/R at 0.65, Rating at 0.93, ADR at 70.5, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: September 2026 with 0.66. Last 3 months: 0.65 (at the start 0.63). Clearly below the average (0.74).

Patterns

From the last 408 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −166 ELO
60 matches · 40% win rate
On Inferno −86 ELO
41 matches · 41% win rate
On Thursdays −31 ELO, win rate 33%

Kalle1232 loses the most ELO on Anubis: −166 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.01 · Cache
  3. Most kills in a match: 37 · Inferno

Maps in detail

from the last 408 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
60% better than 84%
0.62 better than 9%
66.7 better than 3%
0.91 better than 17%
42% of 321 duels better than 10%
55% of 76 situations better than 89%
Dust 281
49% better than 41%
0.65 better than 15%
70.7 better than 9%
0.96 better than 29%
46% of 258 duels better than 24%
43% of 63 situations better than 65%
Ancient64
53% better than 56%
0.70 better than 35%
77.0 better than 32%
0.97 better than 36%
50% of 279 duels better than 45%
48% of 40 situations better than 74%
Anubis60
40% better than 16%
0.63 better than 8%
68.4 better than 3%
0.89 better than 13%
42% of 170 duels better than 9%
43% of 49 situations better than 60%
Inferno41
41% better than 14%
0.63 better than 10%
69.4 better than 7%
0.90 better than 11%
49% of 167 duels better than 33%
31% of 32 situations better than 35%
Nuke28
57% better than 53%
0.63 better than 9%
64.3 better than 1%
0.89 better than 11%
49% of 91 duels better than 36%
45% of 20 situations better than 68%
Cache20
45% -
0.65 -
72.7 -
0.92-
47% of 70 duels -
27% of 11 situations -
Vertigo5
60% -
0.58 -
64.2 -
0.78-
44% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kalle1232 plays

Across 408 matches Kalle1232 averages K/R 0.64, ADR 69.7 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 9 players. Most room to improve: Damage per round (ADR) at 69.7, better than only 4% of level 9 players. Averages 14.1 kills per match with 51% headshots. The strongest map is Mirage with a 60% win rate in 109 matches. In 110 of 408 matches the rating was 1.10 or higher (27%), in 204 it was below 0.90. In 355 matches with detailed stats: 44 4Ks and 5 aces. Best month by rating: July 2026 at 0.96. Kalle1232 loses the most ELO on Anubis (−166 ELO, win rate 40%). Things go best from match 5 of the day (+451 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +451 ELO. Improved over the last three months: Headshots +5 pp, ELO +636. Unchanged in recent months: K/R at 0.65, Rating at 0.93, ADR at 70.5, Win rate at 52%. Last 30 days: 151 matches, win rate 55%, net ELO +204.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.