Kaleviih

Finland
On FACEIT since 2021 135 matches tracked 36 matches in 30 days
ELO ▲ 154
2,207
30-day peak: 2,207
Rank EU
#141,171
Finland #3,682 in Finland
Last updated:

How does Kaleviih play?

Rating 1.13 (from 134 matches) K/R 0.81 ADR 89.3 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 134 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 14% weak 0.75 to 0.89 11% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Strength
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 98%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 70%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.12+0.09 · Ø 1.03 better than 77%
Pistol kills per match 3.8
Knife kills 7 in 135 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 74%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 35x 4K, 4 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.5+1.2 · Ø 4.3 better than 82%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 92%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.18, ADR +6.8, Headshots +5 pp, Win rate +21 pp, ELO +369
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: November 2026 with 0.92. Last 3 months: 0.84 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −1 ELO
21 matches · 52% win rate
On Saturdays −27 ELO, win rate 41%

Kaleviih loses the most ELO on Ancient: −1 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 48 · Cache
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.14 · Anubis

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno33
61% better than 75%
0.79 better than 73%
89.9 better than 83%
1.13 better than 74%
50% of 136 duels better than 39%
37% of 30 situations better than 38%
Ancient21
52% better than 57%
0.84 better than 89%
89.2 better than 85%
1.16 better than 87%
53% of 101 duels better than 62%
36% of 11 situations better than 47%
Mirage20
50% better than 43%
0.82 better than 83%
89.3 better than 85%
1.10 better than 73%
42% of 100 duels better than 9%
43% of 7 situations better than 65%
Nuke19
58% better than 61%
0.79 better than 65%
83.8 better than 58%
1.11 better than 65%
53% of 87 duels better than 53%
33% of 9 situations better than 41%
Anubis13
62% -
0.85 -
93.2 -
1.20-
44% of 43 duels -
60% of 10 situations -
Cache13
46% -
0.82 -
93.0 -
1.13-
47% of 55 duels -
45% of 11 situations -
Vertigo11
64% -
0.77 -
86.4 -
1.06-
50% of 42 duels -
50% of 4 situations -
Dust 25
40% -
0.84 -
93.0 -
1.14-
53% of 30 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kaleviih plays

Across 135 matches Kaleviih averages K/R 0.81 and ADR 89.3; the rating across the 134 rated matches is 1.13. Biggest strength: Damage per round (ADR) at 89.3, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 48%, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 52% headshots. The strongest map is Vertigo with a 64% win rate in 11 matches. In 71 of 134 matches the rating was 1.10 or higher (53%), in 44 it was below 0.90. In 114 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: November 2026 at 1.34. Kaleviih loses the most ELO on Ancient (−1 ELO, win rate 52%). Things go best on Mirage (+18 ELO, win rate 50%). Improved over the last three months: K/R +0.10, Rating +0.18, ADR +6.8, Headshots +5 pp, Win rate +21 pp, ELO +369. Last 30 days: 36 matches, win rate 61%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.