Kakadu666-

Austria
On FACEIT since 2016 196 matches tracked 50 matches in 30 days
ELO ▲ 118
3,031
30-day peak: 3,061
Rank EU ▲ 906 places
#7,736
Austria #20 in Austria
30 days · prev. #8,642 · best #7,628
Last updated:

How does Kakadu666- play?

Rating 1.00 (from 147 matches) K/R 0.72 ADR 79.0 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 147 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 50%+10 pp · Ø 40% better than 94%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 0.96−0.09 · Ø 1.05 better than 12%
Pistol kills per match 2.3
Knife kills 2 in 196 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 44%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 28x 4K, 1 ace in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 45%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether Kakadu666- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 106 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.69
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: January 2026 with 0.78.

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −313 ELO
41 matches · 56% win rate
On Dust 2 −67 ELO
49 matches · 57% win rate
On Saturdays +22 ELO, win rate 45%

Kakadu666- loses the most ELO on Ancient: −313 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
57% better than 61%
0.72 better than 31%
80.2 better than 39%
1.03 better than 38%
46% of 228 duels better than 15%
55% of 22 situations better than 90%
Dust 249
57% better than 58%
0.74 better than 41%
81.5 better than 48%
0.99 better than 23%
51% of 148 duels better than 41%
45% of 11 situations better than 67%
Ancient41
56% better than 53%
0.69 better than 19%
75.7 better than 17%
0.98 better than 22%
47% of 146 duels better than 20%
50% of 6 situations better than 79%
Cache17
47% better than 14%
0.69 better than 13%
79.0 better than 24%
0.99 better than 15%
42% of 77 duels better than 4%
63% of 8 situations better than 89%
Inferno13
69% -
0.72 -
76.8 -
0.98-
50% of 40 duels -
0% of 2 situations -
Nuke4
0% -
0.65 -
75.0 -
0.79-
56% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Kakadu666- plays

Across 196 matches Kakadu666- averages K/R 0.72 and ADR 79.0; the rating across the 147 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 59% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 53 of 147 matches the rating was 1.10 or higher (36%), in 58 it was below 0.90. In 145 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. Kakadu666- loses the most ELO on Ancient (−313 ELO, win rate 56%). Things go best in match 1 of the day (−137 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, −137 ELO. Last 30 days: 50 matches, win rate 52%, net ELO −84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.