Kaizen77

Turkey
251 matches tracked 34 matches in 30 days
Last updated:

How does Kaizen77 play?

Rating 0.99 K/R 0.71 ADR 73.5 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 251 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−2 pp · Ø 49% better than 23%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (48%).

Headshot rate 59%+11 pp · Ø 48% better than 97%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.99+0.02 · Ø 0.97 better than 47%
Pistol kills per match 2.4
Knife kills 5 in 251 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.0%+0.2 pp · Ø 12.8% better than 46%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 51%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 28x 4K, 2 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (4.1).

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 1.5−2.6 · Ø 4.1 better than 2%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.05, ADR +4.4, Win rate +8 pp, ELO +373
= Stayed the same
Headshots at 59%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.72 (at the start 0.68). Just above the average (0.71).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −173 ELO
35 matches · 40% win rate
On Anubis −132 ELO
55 matches · 45% win rate
On Tuesdays −109 ELO, win rate 30%

Kaizen77 loses the most ELO from match 5 of the day: −173 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Anubis
  2. Longest win streak: 10 wins in a row · Anubis
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
49% better than 43%
0.72 better than 47%
73.2 better than 19%
1.01 right on the average
42% of 303 duels better than 11%
46% of 52 situations better than 73%
Anubis55
45% better than 32%
0.66 better than 21%
70.4 better than 9%
0.90 better than 15%
45% of 245 duels better than 22%
32% of 28 situations better than 33%
Dust 255
58% better than 77%
0.75 better than 64%
76.9 better than 35%
1.04 better than 62%
48% of 249 duels better than 35%
26% of 38 situations better than 21%
Ancient40
58% better than 72%
0.72 right on the average
76.2 better than 28%
1.01 better than 56%
48% of 190 duels better than 34%
43% of 28 situations better than 63%
Nuke15
40% better than 12%
0.70 better than 28%
70.2 better than 7%
1.01 better than 39%
48% of 60 duels better than 28%
29% of 7 situations better than 21%
Inferno12
50% -
0.69 -
69.3 -
0.98-
44% of 45 duels -
44% of 9 situations -
Cache5
40% -
0.71 -
74.0 -
0.99-
45% of 20 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kaizen77 plays

Across 251 matches Kaizen77 averages K/R 0.71, ADR 73.5 and a rating of 0.99. Biggest strength: Headshot rate at 59%, better than 97% of level 8 players. Most room to improve: Utility damage per round at 1.5, better than only 2% of level 8 players. Averages 15.7 kills per match with 59% headshots. The strongest map is Ancient with a 58% win rate in 40 matches. In 85 of 251 matches the rating was 1.10 or higher (34%), in 105 it was below 0.90. In 190 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. Kaizen77 loses the most ELO from match 5 of the day (−173 ELO, win rate 40%). Things go best on Ancient (+171 ELO, win rate 58%). Match no. 2 of the day goes best: 60% win rate, +31 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +4.4, Win rate +8 pp, ELO +373. Unchanged in recent months: Headshots at 59%. Last 30 days: 34 matches, win rate 59%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.