Kaiz666

Palestine
On FACEIT since 2025 269 matches tracked 90 matches in 30 days
ELO ▲ 306
2,222
30-day peak: 2,222
Rank NA ▲ 4,730 places
#4,166
Palestine #9 in Palestine
30 days · prev. #8,896 · best #4,166
Last updated:

How does Kaiz666 play?

Rating 1.24 K/R 0.88 ADR 91.0 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 269 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 31% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 37%+26 pp · Ø 11% better than 98%
K/D 1.26+0.23 · Ø 1.03 better than 96%
Pistol kills per match 3.7
Knife kills 1 in 269 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.1%).

2K rounds 16.5%+3.1 pp · Ø 13.4% better than 96%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 69x 4K, 3 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 7%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 20%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Win rate +12 pp, ELO +424
= Stayed the same
K/R at 0.89, ADR at 91.7, Headshots at 46%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: August 2026 with 0.95. Last 3 months: 0.89 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −131 ELO
25 matches · 40% win rate
On Anubis −26 ELO
42 matches · 48% win rate
On Tuesdays −82 ELO, win rate 41%

Kaiz666 loses the most ELO on Ancient: −131 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Reached level 10 · Anubis
  3. Most kills in a match: 71 · Dust 2
  4. Longest win streak: 9 wins in a row · Cache
  5. Highest rating in a match: 2.62 · Dust 2

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
57% better than 71%
0.91 better than 97%
94.3 better than 94%
1.30 better than 97%
62% of 623 duels better than 95%
37% of 57 situations better than 49%
Mirage66
48% better than 39%
0.90 better than 96%
92.6 better than 92%
1.27 better than 96%
67% of 384 duels better than 99%
44% of 39 situations better than 68%
Anubis42
48% better than 42%
0.86 better than 93%
90.8 better than 90%
1.19 better than 91%
64% of 259 duels better than 97%
26% of 27 situations better than 23%
Ancient25
40% better than 14%
0.83 better than 86%
83.5 better than 61%
1.18 better than 91%
62% of 109 duels better than 94%
40% of 20 situations better than 55%
Nuke17
35% better than 6%
0.76 better than 54%
80.2 better than 42%
1.08 better than 59%
55% of 96 duels better than 66%
38% of 13 situations better than 39%
Inferno13
54% -
0.88 -
89.5 -
1.26-
65% of 82 duels -
11% of 9 situations -
Cache6
50% -
0.83 -
91.4 -
1.09-
68% of 34 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kaiz666 plays

Across 269 matches Kaiz666 averages K/R 0.88, ADR 91.0 and a rating of 1.24. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 19.7 kills per match with 46% headshots. The strongest map is Dust 2 with a 57% win rate in 98 matches. In 170 of 269 matches the rating was 1.10 or higher (63%), in 51 it was below 0.90. In 169 matches with detailed stats: 69 4Ks and 3 aces. Best month by rating: August 2026 at 1.33. Kaiz666 loses the most ELO on Ancient (−131 ELO, win rate 40%). Things go best on Dust 2 (+133 ELO, win rate 57%). Match no. 2 of the day goes best: 55% win rate, +96 ELO. Improved over the last three months: Rating +0.06, Win rate +12 pp, ELO +424. Unchanged in recent months: K/R at 0.89, ADR at 91.7, Headshots at 46%. Last 30 days: 90 matches, win rate 59%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.