Kaistamatti

Finland
On FACEIT since 2025 184 matches tracked 89 matches in 30 days
ELO ▼ 21
2,359
30-day peak: 2,442
Rank EU
#80,531
Finland #2,137 in Finland
Last updated:
Next update possible in 55m 35s

How does Kaistamatti play?

Rating 1.14 K/R 0.82 ADR 89.4 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 184 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,250-2,499 ELO

Compared with 2,322 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 75%
Opening duels won 55%+3 pp · Ø 52% better than 77%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.04).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.14+0.10 · Ø 1.04 better than 81%
Pistol kills per match 3.7
Zeus kills1 in 184 matches
Knife kills 2 in 184 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 76%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.7+0.3 · Ø 2.4 better than 83%
4Ks and aces 40x 4K, 4 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.7+1.5 · Ø 4.2 better than 86%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Kaistamatti is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 180 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.79
JulAugSepOct

Best month: August 2026 with 0.89.

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
52 matches · 56% win rate
From match 5 of the day −18 ELO
26 matches · 31% win rate
Between 6:00 and 12:00 +10 ELO, win rate 42%
On Mondays +41 ELO, win rate 35%

Kaistamatti loses the most ELO on Mirage: −60 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.70 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
56% better than 66%
0.83 better than 84%
89.7 better than 86%
1.16 better than 84%
52% of 258 duels better than 55%
29% of 21 situations better than 23%
Inferno32
31% better than 1%
0.81 better than 75%
91.7 better than 85%
1.10 better than 60%
57% of 146 duels better than 68%
44% of 18 situations better than 68%
Ancient31
58% better than 70%
0.81 better than 79%
86.0 better than 73%
1.15 better than 84%
57% of 109 duels better than 80%
38% of 21 situations right on the average
Anubis31
48% better than 38%
0.79 better than 74%
86.5 better than 78%
1.10 better than 70%
54% of 150 duels better than 66%
21% of 19 situations better than 14%
Nuke19
63% better than 77%
0.86 better than 88%
98.6 better than 97%
1.23 better than 91%
59% of 106 duels better than 80%
0% of 3 situations better than 1%
Dust 216
44% better than 22%
0.76 better than 60%
83.1 better than 61%
1.08 better than 64%
52% of 67 duels right on the average
33% of 6 situations better than 36%
Cache3
33% -
0.86 -
97.3 -
1.20-
40% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kaistamatti plays

Across 184 matches Kaistamatti averages K/R 0.82, ADR 89.4 and a rating of 1.14. Biggest strength: 3K rounds at 5.4%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 51% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 92 of 184 matches the rating was 1.10 or higher (50%), in 45 it was below 0.90. In 174 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: August 2026 at 1.21. Kaistamatti loses the most ELO on Mirage (−60 ELO, win rate 56%). Things go best on Ancient (+48 ELO, win rate 58%). Match no. 2 of the day goes best: 64% win rate, −23 ELO. Last 30 days: 89 matches, win rate 48%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.