Kailoos

Belarus
On FACEIT since 2020 276 matches tracked 62 matches in 30 days
Last updated:

How does Kailoos play?

Rating 1.11 (from 226 matches) K/R 0.78 ADR 84.1 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 226 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 11%−1 pp · Ø 12% better than 57%
K/D 1.12+0.09 · Ø 1.03 better than 75%
Pistol kills per match 3.1
Knife kills 3 in 276 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 55%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 65%
MVPs per match 2.7+0.4 · Ø 2.3 better than 82%
4Ks and aces 47x 4K, 6 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 84%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +114
= Stayed the same
K/R at 0.77, ADR at 83.3
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.84
FebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 1.05. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −115 ELO
77 matches · 53% win rate
On Ancient −54 ELO
37 matches · 54% win rate
On Tuesdays −30 ELO, win rate 40%

Kailoos loses the most ELO on Mirage: −115 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.28 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 54 · Mirage

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
45% better than 25%
0.76 better than 57%
82.7 better than 57%
1.09 better than 64%
52% of 242 duels right on the average
46% of 41 situations better than 75%
Mirage77
53% better than 54%
0.75 right on the average
81.6 better than 51%
1.06 better than 57%
51% of 284 duels better than 46%
46% of 41 situations better than 71%
Anubis44
48% better than 38%
0.76 better than 60%
83.0 better than 61%
1.14 better than 79%
53% of 126 duels better than 58%
43% of 23 situations better than 61%
Ancient37
54% better than 59%
0.76 better than 56%
83.2 better than 57%
1.05 better than 56%
50% of 111 duels better than 41%
50% of 16 situations better than 79%
Nuke16
63% better than 73%
0.89 better than 94%
91.9 better than 90%
1.28 better than 96%
60% of 65 duels better than 89%
40% of 15 situations better than 52%
Cache14
71% -
0.96 -
100.4 -
1.36-
61% of 67 duels -
50% of 12 situations -
Inferno7
43% -
0.82 -
88.8 -
0.98-
57% of 21 duels -
67% of 3 situations -
Overpass4
50% -
0.76 -
77.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Kailoos plays

Across 276 matches Kailoos averages K/R 0.78 and ADR 84.1; the rating across the 226 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 48% headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 113 of 226 matches the rating was 1.10 or higher (50%), in 77 it was below 0.90. In 219 matches with detailed stats: 47 4Ks and 6 aces. Best month by rating: July 2026 at 1.50. Kailoos loses the most ELO on Mirage (−115 ELO, win rate 53%). Things go best on Dust 2 (+5 ELO, win rate 45%). Match no. 3 of the day goes best: 60% win rate, −30 ELO. Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +114. Unchanged in recent months: K/R at 0.77, ADR at 83.3. Last 30 days: 62 matches, win rate 50%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.