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KaiVortex

Taiwan
On FACEIT since 2023 271 matches tracked 57 matches in 30 days
ELO ▼ 160
2,138
30-day peak: 2,389
Rank SEA ▼ 1,874 places
#4,068
Taiwan #219 in Taiwan
30 days · prev. #2,194 · best #1,580
Last updated:

How does KaiVortex play?

Rating 0.92 (from 270 matches) K/R 0.63 ADR 66.2 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 271 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 52%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 2.8
Knife kills 2 in 271 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 6%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 5%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 15x 4K, 1 ace in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 4%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 62%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.63, Rating at 0.92, ADR at 65.9
▼ Got worse
Headshots −3 pp, Win rate −4 pp, ELO −90

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: June 2026 with 0.69. Last 3 months: 0.63 (at the start 0.62). Well below the average (0.74).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +25 ELO
26 matches · 38% win rate
On Thursdays +1 ELO, win rate 38%

KaiVortex loses the most ELO in match 4 of the day: +25 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
44% better than 26%
0.64 better than 9%
68.2 better than 3%
0.94 better than 19%
59% of 301 duels better than 88%
38% of 55 situations right on the average
Mirage78
56% better than 67%
0.62 better than 5%
65.1 better than 1%
0.93 better than 18%
47% of 189 duels better than 25%
38% of 73 situations right on the average
Ancient45
44% better than 26%
0.60 better than 2%
64.8 better than 1%
0.87 better than 6%
55% of 102 duels better than 73%
31% of 35 situations better than 32%
Anubis31
52% better than 45%
0.61 better than 3%
64.0 better than 1%
0.91 better than 11%
38% of 90 duels better than 3%
37% of 30 situations better than 45%
Inferno13
23% -
0.63 -
66.3 -
0.88-
43% of 28 duels -
60% of 10 situations -
Cache11
45% -
0.62 -
67.4 -
0.92-
38% of 16 duels -
57% of 7 situations -
Nuke8
63% -
0.68 -
72.7 -
0.98-
32% of 28 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KaiVortex plays

Across 271 matches KaiVortex averages K/R 0.63 and ADR 66.2; the rating across the 270 rated matches is 0.92. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 66.2, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.9 kills per match with 50% headshots. The strongest map is Mirage with a 56% win rate in 78 matches. In 68 of 271 matches the rating was 1.10 or higher (25%), in 136 it was below 0.90. In 194 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: June 2026 at 0.98. KaiVortex loses the most ELO in match 4 of the day (+25 ELO, win rate 38%). Things go best on Dust 2 (+205 ELO, win rate 44%). Match no. 2 of the day goes best: 54% win rate, +82 ELO. Got weaker: Headshots −3 pp, Win rate −4 pp, ELO −90. Unchanged in recent months: K/R at 0.63, Rating at 0.92, ADR at 65.9. Last 30 days: 57 matches, win rate 44%, net ELO +104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.