Kachiggga

Germany
On FACEIT since 2017 56 matches tracked 36 matches in 30 days
ELO ▲ 248
2,202
30-day peak: 2,202
Rank EU
#143,500
Germany #3,813 in Germany
Last updated:

How does Kachiggga play?

Rating 1.17 K/R 0.80 ADR 87.2 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 56 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 36% normal 0.90 to 1.09 14% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.21+0.18 · Ø 1.03 better than 92%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 81%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 86%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 12x 4K, 1 ace in 49 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 6.6+2.3 · Ø 4.3 better than 92%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 36%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.07, ELO +469
= Stayed the same
ADR at 88.4
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.83 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Highest rating in a match: 2.21 · Inferno
  3. Most kills in a match: 30 · Mirage
  4. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
47% better than 31%
0.77 better than 65%
82.8 better than 62%
1.11 better than 75%
55% of 71 duels better than 72%
43% of 14 situations better than 65%
Inferno15
73% better than 94%
0.80 better than 76%
88.0 better than 79%
1.18 better than 85%
58% of 45 duels better than 80%
67% of 12 situations better than 95%
Nuke8
75% -
0.90 -
94.2 -
1.34-
50% of 34 duels -
50% of 10 situations -
Dust 26
67% -
0.78 -
89.6 -
1.10-
54% of 28 duels -
0% of 1 situations -
Cache5
80% -
0.86 -
93.3 -
1.30-
57% of 14 duels -
67% of 6 situations -
Ancient3
33% -
0.69 -
77.1 -
0.90-
43% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kachiggga plays

Across 56 matches Kachiggga averages K/R 0.80, ADR 87.2 and a rating of 1.17. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 51% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 38 of 56 matches the rating was 1.10 or higher (68%), in 10 it was below 0.90. In 49 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: October 2026 at 1.21. Improved over the last three months: K/R +0.08, Rating +0.07, ELO +469. Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: ADR at 88.4. Last 30 days: 36 matches, win rate 61%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.