Kaarmaa-

Germany
On FACEIT since 2020 375 matches tracked 147 matches in 30 days
Last updated:

How does Kaarmaa- play?

Rating 1.02 K/R 0.73 ADR 78.7 from 375 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 375 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.01).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 4%−7 pp · Ø 11% better than 21%
K/D 1.00−0.01 · Ø 1.01 better than 47%
Pistol kills per match 2.4
Zeus kills2 in 375 matches
Knife kills 11 in 375 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 37%
MVPs per match 2.4+0.1 · Ø 2.3 better than 67%
4Ks and aces 85x 4K, 9 aces in 375 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 75%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 31%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +182, Clutch 1v1 +5 pp
= Stayed the same
Headshots at 48%
▼ Got worse
K/R −0.08, Rating −0.09, ADR −5.7, Win rate −13 pp, First kills −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months: 0.72 (at the start 0.80). Just below the average (0.73).

Patterns

From the last 375 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −163 ELO
54 matches · 57% win rate
On Inferno −140 ELO
83 matches · 49% win rate
On Fridays −143 ELO, win rate 39%

Kaarmaa- loses the most ELO on Anubis: −163 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Nuke
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 2.48 · Anubis

Maps in detail

from the last 375 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient99
56% better than 68%
0.71 better than 37%
78.6 better than 37%
0.97 better than 33%
44% of 517 duels better than 12%
33% of 54 situations better than 39%
Inferno83
49% better than 39%
0.73 right on the average
76.0 better than 29%
1.04 better than 55%
48% of 334 duels better than 29%
31% of 36 situations better than 32%
Anubis54
57% better than 71%
0.79 better than 78%
82.7 better than 61%
1.11 better than 80%
54% of 199 duels better than 67%
50% of 26 situations better than 81%
Cache40
45% -
0.74 -
80.2 -
1.03-
45% of 156 duels -
43% of 28 situations -
Nuke38
42% better than 14%
0.77 better than 59%
83.2 better than 57%
1.03 better than 46%
53% of 203 duels better than 59%
25% of 20 situations better than 16%
Dust 232
56% better than 70%
0.67 better than 18%
72.8 better than 12%
0.93 better than 18%
41% of 113 duels better than 7%
50% of 14 situations better than 82%
Mirage22
64% better than 91%
0.68 better than 25%
77.1 better than 35%
0.97 better than 34%
54% of 72 duels better than 70%
46% of 13 situations better than 74%
Vertigo7
71% -
0.75 -
78.2 -
1.04-
40% of 43 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kaarmaa- plays

Across 375 matches Kaarmaa- averages K/R 0.73, ADR 78.7 and a rating of 1.02. Biggest strength: Utility damage per round at 5.0, better than 75% of level 9 players. Most room to improve: Opening duels won at 47%, better than only 20% of level 9 players. Averages 15.9 kills per match with 48% headshots. The strongest map is Mirage with a 64% win rate in 22 matches. In 138 of 375 matches the rating was 1.10 or higher (37%), in 161 it was below 0.90. In 375 matches with detailed stats: 85 4Ks and 9 aces. Best month by rating: August 2026 at 1.10. Kaarmaa- loses the most ELO on Anubis (−163 ELO, win rate 57%). Things go best on Mirage (+30 ELO, win rate 64%). Match no. 1 of the day goes best: 59% win rate, −6 ELO. Improved over the last three months: ELO +182, Clutch 1v1 +5 pp. Got weaker: K/R −0.08, Rating −0.09, ADR −5.7, Win rate −13 pp, First kills −3 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 147 matches, win rate 56%, net ELO −133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.