KaapoS

Finland
On FACEIT since 2022 42 matches tracked 20 matches in 30 days
ELO ▲ 137
2,049
30-day peak: 2,049
Rank EU
#220,738
Finland #5,593 in Finland
Last updated:

How does KaapoS play?

Rating 1.05 (from 21 matches) K/R 0.76 ADR 81.8 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 21 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 38% weak 0.75 to 0.89 5% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

13% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 13%−26 pp · Ø 39% better than 1%
Clutch 1v2 won 0%−21 pp · Ø 21% better than 1%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 26%+14 pp · Ø 12% better than 93%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 3.5
Zeus kills1 in 42 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.4%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 95%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 5x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 27%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +107
= Stayed the same
K/R at 0.76, ADR at 81.3, Headshots at 47%
▼ Got worse
Rating −0.12, Win rate −13 pp

Oct to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOctNov

Best month: November 2026 with 0.93. Last 3 months unchanged at 0.76. Just above the average (0.74).

Patterns

Soon this shows where KaapoS loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 10 of 20.

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Most kills in a match: 31 · Ancient
  3. Highest rating in a match: 1.93 · Ancient
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 210
70% -
0.73 -
81.7 -
0.99-
50% of 34 duels -
-
Mirage9
67% -
0.79 -
86.3 -
1.04-
46% of 28 duels -
20% of 5 situations -
Ancient5
20% -
0.65 -
67.9 -
1.14-
56% of 16 duels -
0% of 1 situations -
Inferno5
80% -
0.71 -
81.0 -
1.01-
55% of 11 duels -
-
Cache4
50% -
0.71 -
75.9 -
0.89-
38% of 16 duels -
0% of 1 situations -
Nuke4
25% -
0.88 -
89.0 -
1.32-
64% of 14 duels -
0% of 1 situations -
Anubis3
100% -
0.96 -
93.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How KaapoS plays

Across 42 matches KaapoS averages K/R 0.76 and ADR 81.8; the rating across the 21 rated matches is 1.05. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 13%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 48% headshots. In 8 of 21 matches the rating was 1.10 or higher (38%), in 5 it was below 0.90. In 21 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: November 2026 at 1.28. Improved over the last three months: ELO +107. Got weaker: Rating −0.12, Win rate −13 pp. Unchanged in recent months: K/R at 0.76, ADR at 81.3, Headshots at 47%. Last 30 days: 20 matches, win rate 55%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.