Kaal_Boosten
How does Kaal_Boosten play?
Compared with 1,311 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Average45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average38% headshots and so well below the average (44%).
Impact
AverageExactly 2 kills in 11.5% of rounds and so clearly below the average (13.1%).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 5 averageKills per round (K/R)
Best month: November 2026 with 0.66.
Rating, 1.00 is an average match
Best month: October 2026 with 0.93.
Damage per round (ADR)
Best month: September 2026 with 74.5.
Share of headshot kills
Best month: September 2026 with 43%.
Matches won (win rate)
Best month: September 2026 with 55%.
Best month: November 2026 with 1,400.
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 55%.
Patterns
From the last 92 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Kaal_Boosten loses the most ELO on Cache: −3 ELO, 55% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.31 · Ancient
- Most kills in a match: 39 · Cache
- Longest win streak: 5 wins in a row · Nuke
Maps in detail
from the last 92 matchesCompared with players on the same level who have at least 15 matches on the map.
How Kaal_Boosten plays
Across 92 matches Kaal_Boosten averages K/R 0.66, ADR 73.0 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 45%, better than 87% of level 5 players. Most room to improve: Damage per round (ADR) at 73.0, better than only 17% of level 5 players. Averages 15.3 kills per match with 38% headshots. The strongest map is Cache with a 55% win rate in 20 matches. In 27 of 92 matches the rating was 1.10 or higher (29%), in 45 it was below 0.90. In 92 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: October 2026 at 0.93. Kaal_Boosten loses the most ELO on Cache (−3 ELO, win rate 55%). Things go best on Mirage (+4 ELO, win rate 41%). Last 30 days: 70 matches, win rate 46%, net ELO +40.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.