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Ka8oom

USA
On FACEIT since 2018 261 matches tracked 10 matches in 30 days
ELO ▼ 2
3,061
30-day peak: 3,085
Rank NA ▼ 14 places
#222
USA #175 in USA
30 days · prev. #208 · best #196
Last updated:

How does Ka8oom play?

Rating 1.13 (from 256 matches) K/R 0.82 ADR 89.0 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 256 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 63%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 11%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so slightly above the average (1.05).

Headshot rate 54%0 pp · Ø 54% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.14+0.09 · Ø 1.05 better than 69%
Pistol kills per match 2.8
Knife kills 2 in 261 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.5%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 82%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 76%
MVPs per match 2.7+0.3 · Ø 2.4 better than 77%
4Ks and aces 45x 4K, 3 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 29%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 66%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 88.0, ELO at 3,061
▼ Got worse
Headshots −5 pp, Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: June 2026 with 0.89. Last 3 months: 0.80 (at the start 0.83). Clearly above the average (0.75).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −95 ELO
34 matches · 50% win rate
On Dust 2 −52 ELO
80 matches · 55% win rate
Between 18:00 and 24:00 −24 ELO, win rate 51%
On Mondays −197 ELO, win rate 40%

Ka8oom loses the most ELO on Anubis: −95 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.40 · Mirage
  3. Most kills in a match: 37 · Anubis
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
59% better than 70%
0.87 better than 90%
93.8 better than 93%
1.20 better than 87%
55% of 494 duels better than 66%
30% of 63 situations better than 24%
Dust 280
55% right on the average
0.77 better than 56%
84.5 better than 63%
1.06 better than 46%
47% of 366 duels better than 22%
36% of 36 situations better than 41%
Anubis34
50% better than 33%
0.78 better than 62%
83.6 better than 61%
1.07 better than 53%
57% of 142 duels better than 75%
35% of 17 situations better than 42%
Ancient29
59% better than 64%
0.80 better than 71%
90.9 better than 86%
1.07 better than 55%
62% of 139 duels better than 93%
22% of 18 situations better than 14%
Overpass3
67% -
1.08 -
111.0 -
1.53-
57% of 30 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ka8oom plays

Across 261 matches Ka8oom averages K/R 0.82 and ADR 89.0; the rating across the 256 rated matches is 1.13. Biggest strength: Damage per round (ADR) at 89.0, better than 85% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 17.8 kills per match with 54% headshots. The strongest map is Mirage with a 59% win rate in 108 matches. In 133 of 256 matches the rating was 1.10 or higher (52%), in 71 it was below 0.90. In 203 matches with detailed stats: 45 4Ks and 3 aces. Best month by rating: November 2026 at 1.25. Ka8oom loses the most ELO on Anubis (−95 ELO, win rate 50%). Things go best on Mirage (+404 ELO, win rate 59%). From match no. 5 of the day on, things go best: 65% win rate, +264 ELO. Got weaker: Headshots −5 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 88.0, ELO at 3,061. Last 30 days: 10 matches, win rate 50%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.