K_ai_

Portugal
On FACEIT since 2016 81 matches tracked 41 matches in 30 days
ELO ▼ 25
2,299
30-day peak: 2,324
Rank EU
#106,126
Portugal #1,643 in Portugal
Last updated:

How does K_ai_ play?

Rating 1.12 K/R 0.81 ADR 87.1 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 81 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 9% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.14+0.11 · Ø 1.03 better than 81%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 88%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 83%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 10x 4K, 0 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether K_ai_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 66 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.82
MayJunJulAugSepOctNov

Best month: May 2026 with 0.86.

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −67 ELO
24 matches · 54% win rate
In match 1 of the day −34 ELO
36 matches · 47% win rate

K_ai_ loses the most ELO on Mirage: −67 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Inferno
  2. Highest rating in a match: 2.13 · Inferno
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
54% better than 58%
0.72 better than 39%
79.2 better than 41%
1.01 better than 42%
50% of 104 duels better than 41%
25% of 12 situations better than 13%
Dust 219
68% better than 93%
0.82 better than 82%
88.4 better than 83%
1.13 better than 78%
54% of 68 duels better than 64%
53% of 17 situations better than 86%
Anubis16
69% better than 93%
0.83 better than 87%
90.5 better than 90%
1.16 better than 87%
57% of 63 duels better than 78%
11% of 9 situations better than 4%
Inferno10
80% -
0.90 -
91.4 -
1.22-
60% of 48 duels -
0% of 5 situations -
Ancient8
50% -
0.84 -
92.6 -
1.16-
58% of 38 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K_ai_ plays

Across 81 matches K_ai_ averages K/R 0.81, ADR 87.1 and a rating of 1.12. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 61% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 41 of 81 matches the rating was 1.10 or higher (51%), in 18 it was below 0.90. In 66 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: May 2026 at 1.17. K_ai_ loses the most ELO on Mirage (−67 ELO, win rate 54%). Things go best in match 2 of the day (−5 ELO, win rate 83%). Match no. 2 of the day goes best: 83% win rate, −5 ELO. Last 30 days: 41 matches, win rate 61%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.