K_KBLOW-----

Greece
On FACEIT since 2016 524 matches tracked 239 matches in 30 days
Last updated:

How does K_KBLOW----- play?

Rating 0.94 K/R 0.68 ADR 80.8 from 524 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 121 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 18% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (440 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 46%−6 pp · Ø 52% better than 10%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 75%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 22%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 0.92−0.12 · Ø 1.04 better than 9%
Pistol kills per match 2.6 from the last 121
Knife kills 3 in 121 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.6%).

2K rounds 11.9%−1.7 pp · Ø 13.6% better than 12%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 21%
MVPs per match 2.1−0.3 · Ø 2.4 better than 21%
4Ks and aces 68x 4K, 6 aces in 440 matches

Utility and deaths

Average
Nades, flashes and deaths

0.71 enemies flashed per round and so well above the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 96%
Enemies flashed per round 0.71+0.41 · Ø 0.30 better than 99%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +96
= Stayed the same
K/R at 0.69, Rating at 0.95, ADR at 82.2, Win rate at 49%
▼ Got worse
Headshots −5 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: October 2026 with 0.69. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −150 ELO
20 matches · 40% win rate
On Dust 2 −5 ELO
31 matches · 45% win rate
On Wednesdays −61 ELO, win rate 40%

K_KBLOW----- loses the most ELO on Mirage: −150 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 2.03 · Anubis
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
45% better than 23%
0.73 better than 40%
83.8 better than 59%
1.02 better than 39%
44% of 136 duels better than 12%
63% of 19 situations better than 95%
Ancient27
44% better than 20%
0.68 better than 16%
83.2 better than 53%
0.91 better than 10%
45% of 143 duels better than 15%
53% of 19 situations better than 84%
Mirage20
40% better than 9%
0.65 better than 11%
73.5 better than 14%
0.90 better than 9%
44% of 84 duels better than 13%
36% of 14 situations better than 44%
Anubis18
56% better than 58%
0.69 better than 23%
78.6 better than 34%
0.95 better than 17%
50% of 109 duels better than 37%
67% of 6 situations better than 96%
Nuke13
54% -
0.62 -
74.4 -
0.84-
47% of 66 duels -
17% of 6 situations -
Cache9
78% -
0.81 -
92.3 -
1.17-
53% of 45 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K_KBLOW----- plays

Across 524 matches K_KBLOW----- averages K/R 0.68, ADR 80.8 and a rating of 0.94. Biggest strength: Utility damage per round at 7.0, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.92, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 46% headshots. The strongest map is Anubis with a 56% win rate in 18 matches. In 41 of 121 matches the rating was 1.10 or higher (34%), in 61 it was below 0.90. In 440 matches with detailed stats: 68 4Ks and 6 aces. Best month by rating: November 2026 at 0.97. K_KBLOW----- loses the most ELO on Mirage (−150 ELO, win rate 40%). Things go best on Ancient (+25 ELO, win rate 44%). Improved over the last three months: ELO +96. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.95, ADR at 82.2, Win rate at 49%. Last 30 days: 239 matches, win rate 50%, net ELO +127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.