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KZ_MASHINA

Kazakhstan
On FACEIT since 2021 270 matches tracked 113 matches in 30 days
ELO ▼ 3
2,205
30-day peak: 2,244
Rank EU
#143,797
Kazakhstan #5,048 in Kazakhstan
Last updated:

How does KZ_MASHINA play?

Rating 1.04 (from 241 matches) K/R 0.75 ADR 79.9 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 241 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 41%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 20%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.05+0.02 · Ø 1.03 better than 56%
Pistol kills per match 2.7
Zeus kills1 in 270 matches
Knife kills 11 in 270 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 63%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 30x 4K, 1 ace in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 48%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +3 pp
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 79.5
▼ Got worse
ELO −148

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −69 ELO
75 matches · 51% win rate
On Inferno −19 ELO
25 matches · 44% win rate
On Tuesdays −24 ELO, win rate 38%

KZ_MASHINA loses the most ELO on Mirage: −69 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 38 · Ancient
  3. Highest rating in a match: 2.03 · Dust 2
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
52% better than 53%
0.79 better than 73%
84.6 better than 69%
1.12 better than 76%
58% of 296 duels better than 85%
44% of 45 situations better than 68%
Mirage75
51% better than 48%
0.68 better than 22%
73.2 better than 14%
0.96 better than 26%
42% of 221 duels better than 8%
42% of 52 situations better than 60%
Ancient35
51% better than 46%
0.80 better than 77%
81.1 better than 50%
1.10 better than 73%
56% of 106 duels better than 77%
26% of 27 situations better than 21%
Anubis29
34% better than 6%
0.70 better than 28%
80.9 better than 50%
0.94 better than 17%
48% of 122 duels better than 33%
20% of 20 situations better than 10%
Inferno25
44% better than 18%
0.78 better than 67%
82.1 better than 53%
1.09 better than 61%
53% of 94 duels right on the average
50% of 12 situations better than 78%
Nuke19
53% better than 39%
0.80 better than 70%
82.8 better than 61%
1.13 better than 73%
48% of 60 duels better than 29%
42% of 12 situations better than 61%
Overpass5
60% -
0.87 -
87.4 -
1.17-
60% of 15 duels -
80% of 5 situations -
Cache4
50% -
0.65 -
74.8 -
0.83-
38% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KZ_MASHINA plays

Across 270 matches KZ_MASHINA averages K/R 0.75 and ADR 79.9; the rating across the 241 rated matches is 1.04. Most room to improve: Headshot rate at 44%, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 44% headshots. The strongest map is Nuke with a 53% win rate in 19 matches. In 101 of 241 matches the rating was 1.10 or higher (42%), in 81 it was below 0.90. In 189 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: August 2026 at 1.12. KZ_MASHINA loses the most ELO on Mirage (−69 ELO, win rate 51%). Things go best on Anubis (+60 ELO, win rate 34%). Match no. 4 of the day goes best: 54% win rate, −8 ELO. Improved over the last three months: Headshots +4 pp, Win rate +3 pp. Got weaker: ELO −148. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 79.5. Last 30 days: 113 matches, win rate 47%, net ELO −113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.