KUWDAKI

Uzbekistan
On FACEIT since 2022 120 matches tracked 38 matches in 30 days
ELO ▲ 216
2,063
30-day peak: 2,063
Rank EU
#213,351
Uzbekistan #1,307 in Uzbekistan
Last updated:

How does KUWDAKI play?

Rating 1.11 K/R 0.79 ADR 82.7 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 9% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 5%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 37%+26 pp · Ø 11% better than 98%
K/D 1.16+0.13 · Ø 1.03 better than 86%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 11x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 73%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 77%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 82.2, Headshots at 37%, ELO at 2,063
▼ Got worse
K/R −0.04, Rating −0.07, Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.77 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −5 ELO
24 matches · 42% win rate
Between 12:00 and 18:00 +12 ELO, win rate 45%

KUWDAKI loses the most ELO on Dust 2: −5 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Reached level 10 · Ancient
  4. Most kills in a match: 46 · Anubis
  5. Highest rating in a match: 2.52 · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 52%
0.80 better than 77%
84.3 better than 68%
1.14 better than 82%
57% of 169 duels better than 82%
34% of 29 situations better than 40%
Dust 224
42% better than 20%
0.75 better than 57%
82.3 better than 61%
1.05 better than 57%
56% of 123 duels better than 78%
25% of 16 situations better than 19%
Anubis20
60% better than 78%
0.79 better than 74%
82.2 better than 59%
1.12 better than 78%
68% of 80 duels better than 99%
20% of 15 situations better than 11%
Ancient19
68% better than 91%
0.85 better than 90%
83.4 better than 60%
1.22 better than 95%
67% of 88 duels better than 99%
23% of 13 situations better than 15%
Inferno9
33% -
0.65 -
75.0 -
0.87-
44% of 52 duels -
25% of 4 situations -
Nuke5
40% -
0.73 -
81.8 -
0.99-
48% of 27 duels -
0% of 2 situations -
Cache4
25% -
0.87 -
88.1 -
1.22-
71% of 17 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KUWDAKI plays

Across 120 matches KUWDAKI averages K/R 0.79, ADR 82.7 and a rating of 1.11. Biggest strength: Opening duels won at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 37% headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 57 of 120 matches the rating was 1.10 or higher (48%), in 32 it was below 0.90. In 99 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 1.18. KUWDAKI loses the most ELO on Dust 2 (−5 ELO, win rate 42%). Things go best in match 2 of the day (+24 ELO, win rate 58%). Match no. 3 of the day goes best: 64% win rate. Got weaker: K/R −0.04, Rating −0.07, Win rate −4 pp. Unchanged in recent months: ADR at 82.2, Headshots at 37%, ELO at 2,063. Last 30 days: 38 matches, win rate 58%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.