KTRRRR

Kazakhstan
On FACEIT since 2025 163 matches tracked 62 matches in 30 days
Last updated:

How does KTRRRR play?

Rating 1.18 K/R 0.80 ADR 83.1 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 163 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

66% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 66%+15 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

3.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 3.4+1.7 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (49%).

Headshot rate 35%−14 pp · Ø 49% better than 2%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.27+0.24 · Ø 1.03 better than 95%
Pistol kills per match 3.1
Zeus kills8 in 163 matches
Knife kills 20 in 163 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 30x 4K, 7 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.5 · Ø 4.2 better than 65%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.81, Rating at 1.19, ADR at 83.9
▼ Got worse
Win rate −6 pp, ELO −88

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −55 ELO
20 matches · 65% win rate
On Dust 2 −25 ELO
42 matches · 62% win rate
Between 6:00 and 12:00 −29 ELO, win rate 39%
On Tuesdays ±0 ELO, win rate 40%

KTRRRR loses the most ELO on Anubis: −55 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Mirage
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 36 · Nuke
  5. Reached level 10 · Dust 2

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
50% better than 44%
0.76 better than 59%
78.9 better than 39%
1.11 better than 75%
57% of 230 duels better than 83%
47% of 55 situations better than 76%
Dust 242
62% better than 86%
0.88 better than 93%
91.8 better than 91%
1.31 better than 97%
78% of 157 duels better than 99%
41% of 41 situations better than 60%
Anubis20
65% better than 85%
0.78 better than 68%
81.2 better than 52%
1.18 better than 88%
62% of 77 duels better than 93%
20% of 10 situations better than 12%
Ancient18
44% better than 24%
0.75 right on the average
78.3 better than 31%
1.11 better than 75%
60% of 67 duels better than 90%
38% of 26 situations right on the average
Nuke12
33% -
0.89 -
88.2 -
1.27-
65% of 48 duels -
28% of 18 situations -
Inferno8
38% -
0.72 -
77.0 -
1.05-
55% of 22 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KTRRRR plays

Across 163 matches KTRRRR averages K/R 0.80, ADR 83.1 and a rating of 1.18. Biggest strength: Opening duels won at 66%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 35%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 35% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 90 of 163 matches the rating was 1.10 or higher (55%), in 40 it was below 0.90. In 122 matches with detailed stats: 30 4Ks and 7 aces. Best month by rating: September 2026 at 1.21. KTRRRR loses the most ELO on Anubis (−55 ELO, win rate 65%). Things go best on Mirage (+21 ELO, win rate 50%). Improved over the last three months: Headshots +7 pp. Got weaker: Win rate −6 pp, ELO −88. Unchanged in recent months: K/R at 0.81, Rating at 1.19, ADR at 83.9. Last 30 days: 62 matches, win rate 52%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.