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KTOCOCHETMHE

Finland
On FACEIT since 2024 550 matches tracked 108 matches in 30 days
ELO ▲ 59
3,503
30-day peak: 3,528
Rank EU ▼ 297 places
#1,512
Finland #38 in Finland
30 days · prev. #1,215 · best #1,093
Last updated:

How does KTOCOCHETMHE play?

Rating 1.24 (from 407 matches) K/R 0.84 ADR 87.9 from 550 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 415 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 8% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (440 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so clearly above the average (54%).

Rounds with first kill 14%+2 pp · Ø 12% better than 80%
Opening duels won 59%+5 pp · Ø 54% better than 83%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 50%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 67%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 85%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (54%).

Headshot rate 46%−8 pp · Ø 54% better than 16%
AWP share of kills 31%+18 pp · Ø 13% better than 88%
K/D 1.28+0.18 · Ø 1.10 better than 84%
Pistol kills per match 3.3 from the last 416
Zeus kills1 in 416 matches
Knife kills 8 in 416 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.5%).

2K rounds 15.4%+1.1 pp · Ø 14.3% better than 71%
3K rounds 5.7%+1.2 pp · Ø 4.5% better than 83%
MVPs per match 2.7+0.2 · Ø 2.5 better than 60%
4Ks and aces 109x 4K, 12 aces in 440 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (3.9).

Utility hit rate 33%−1 pp · Ø 34% better than 46%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 11%
Enemies flashed per round 0.26−0.07 · Ø 0.33 better than 23%
Deaths per round 66%−5 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +3 pp, ELO +115
= Stayed the same
K/R at 0.85, Rating at 1.24, ADR at 87.6, Win rate at 60%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: November 2026 with 0.88. Last 3 months: 0.85 (at the start 0.84). Clearly above the average (0.78).

Patterns

From the last 416 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −101 ELO
76 matches · 57% win rate
On Ancient −34 ELO
45 matches · 53% win rate
Between 6:00 and 12:00 +27 ELO, win rate 52%
On Tuesdays −22 ELO, win rate 50%

KTOCOCHETMHE loses the most ELO on Dust 2: −101 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Mirage
  2. Longest win streak: 11 wins in a row · Nuke
  3. Highest rating in a match: 2.55 · Mirage

Maps in detail

from the last 416 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage182
66% better than 84%
0.88 better than 83%
90.8 better than 74%
1.27 better than 87%
61% of 956 duels better than 85%
42% of 117 situations better than 60%
Dust 276
57% better than 47%
0.85 better than 75%
89.6 better than 70%
1.23 better than 78%
59% of 415 duels better than 74%
36% of 42 situations better than 38%
Anubis61
70% better than 87%
0.86 better than 80%
86.9 better than 62%
1.25 better than 86%
54% of 313 duels right on the average
45% of 29 situations better than 66%
Ancient45
53% better than 33%
0.78 better than 45%
79.8 better than 23%
1.18 better than 71%
52% of 132 duels better than 37%
45% of 38 situations better than 67%
Nuke34
50% better than 22%
0.82 better than 59%
85.9 better than 53%
1.15 better than 57%
60% of 164 duels better than 81%
28% of 29 situations better than 24%
Cache11
27% -
0.86 -
90.2 -
1.22-
53% of 55 duels -
50% of 6 situations -
Inferno3
33% -
0.58 -
66.0 -
0.89-
31% of 16 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KTOCOCHETMHE plays

Across 550 matches KTOCOCHETMHE averages K/R 0.84 and ADR 87.9; the rating across the 407 rated matches is 1.24. Biggest strength: Rating at 1.24, better than 86% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 3,500+ ELO players. Averages 17.9 kills per match with 46% headshots. The strongest map is Anubis with a 70% win rate in 61 matches. In 256 of 415 matches the rating was 1.10 or higher (62%), in 80 it was below 0.90. In 440 matches with detailed stats: 109 4Ks and 12 aces. Best month by rating: November 2026 at 1.32. KTOCOCHETMHE loses the most ELO on Dust 2 (−101 ELO, win rate 57%). Things go best on Anubis (+73 ELO, win rate 70%). Improved over the last three months: Headshots +3 pp, ELO +115. Unchanged in recent months: K/R at 0.85, Rating at 1.24, ADR at 87.6, Win rate at 60%. Last 30 days: 108 matches, win rate 67%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.